To design a card-selecting app, start by defining the app's goals and core mechanics, like how cards are displayed and selected. Then, design the user interface (UI) with wireframes, focusing on a clear visual structure for the cards and their selection method. Finally, develop the app's core logic, create the UI, and build the necessary backend support to connect it all.
To design an app that selects 3 cards from text on a single screen, you need to parse the text into individual card data, create a user interface that displays three cards at a time, and implement a selection mechanism for users to choose cards. You can achieve this by using a UI framework with a layout component that supports multiple cards per screen, displaying the parsed text content on each card, and creating interactive elements to allow users to select and process their choices.
1. Parse and structure the text data
Identify the pattern: Determine how the text is structured to extract information for each card (e.g., headings, bullet points, or specific keywords).
Parse the text: Write code to read the text and split it into individual pieces of data, such as a card title, description, and image URL.
Create a data structure: Store this parsed data in a list or array of objects, where each object represents a card and contains the relevant information.
This video demonstrates how to parse and structure data for card-based interfaces: