Some themes and concepts which Ephemeral Respite hopes to explore are the following:
**age-grading
asexuality
athletic sports
bodily adornment
calendar
capitalization
cleanliness training
community organization
cooking
cooperative labor
corruption of power
cooperation vs exploitation
cosmology
courtship
dancing
decorative art
divination
division of labor
dream interpretation
education
equality: gender, racial
e.g. this thread: http://diablo.incgamers.com/blog/comments/female-monk-design-criticism
intentional character design or character design options that blur gender stereotypes please
eschatology
apocalypse driven hopelessness?
ethics
ethnobotany
etiquette
faith healing
family
feasting
monogamy vs polygamy
fire-making
fraternity
folklore
food taboos
funeral rites
games
gestures
gift-giving
government
greetings
hair styles
hospitality
housing
hygiene
incest taboos
inheritance rules
invasion
invention breeds necessity
joking
kin groups
kinship nomenclature
language
law
learning "appropriate" behavior
luck/superstitions
magic
marriage
mealtimes
media drives culture and science (cyborg vs bioengineering)
medicine
natural aptitude
obstetrics
penal sanctions
personal names
population policy
postnatal care
pregnancy useages
property rights
propitiation of supernatural beings
puberty customs
relationship
homosexuality vs heterosexuality
religious ritual
residence rules
self-worth, without portraying every player as an in-game hero to the storyline
sexual restrictions
soul concepts
status differentiation
steampunk
surgery
tool-making
trade
visiting
weather control
weaving