Equip: Required hands or slot
Type: Primitive\Modern, Non-Magical\Magical, Ammunition
Damage: Range and type
Range: Units
Encumbrance/Data: 15/70 TB
Ammunition: Types
Special: Any notable special features.
Some items can also be supplied with custom ammunition, energy, or fuel for special effects.
Some items can increase (grow, such as some Futuris samples) and decrease (decay, such as apples) in a player's inventory.
Most items have a durability. Every use (e.g. an attack by a weapon) there is a chance for an item to lose durability. An items' qualities are effected by its remaining durability. As durability decreases on an item, it loses its bonuses, while retaining drawbacks. As durability gets lower on an item, the more likely it is to deteriorate. After all durability is lost, an item becomes broken.
A broken item is no longer usable until it is repaired. Magical properties are generally not restored to items if they have been broken. Repaired broken magical items will still bear the properties of their non-magical counterpart.
Most items with diminished durability and broken items can be modified and repaired. Any class can attempt to repair broken items using appropriate scrap, but repair is more likely to succeed and costs less scrap for mechanics. Some NPCs are able to repair broken items.
All found items are "unindentified" (normal, magical, or high tech) and can be used without identification. However, some of the benefits of the item cannot be utilized while the drawbacks are always applied. As attributes are revealed by trial and error, some attributes of unidentified items become revealed.
Aspects of an items can be fully identified/evaluated by relevant experts in the item's type. For instance, a magical gun may require two experts for full identification, the mechanical expert to identify features of its craft, and a mystic for identification of its metaphysical properties.
Items that have been been fully identified remain identified for the remaining lifetime of the item, even if it passes hands.
Items contain a history that are either inscribed upon the object, or can be deduced using the Mystic skill Scry Ownership.
The supply of items on Calydon is balanced by the growth and consumption of food and crafting and breaking of items (by players and NPCs). The availability of items is controlled by the participants, rather than unlimited spawning of goods.