Tin Can Central (also known as "The Can") is a small community set up not long after Decentralization. It is built in a rather rural area, as to not attract the attention of the greedy looter-types who roam the cities and suburbia for "free stuff." It is located about 10 miles north of the GRIEF.
+---------+----------+----------+
| Market | Shaman | Vice |
+---------+----------+----------+
| Farm | Well | Armory |
| Rebecca | Forrest | Geronimo |
+---------+----------+----------+
| Tools | Weapons | Caravans |
| Wilfred | Darkekor | Orphans |
+---------+----------+----------+
In the center of town, near the recently-dug well, Forrest, a rather simple-minded man, has taken it upon himself to be the village greeter.
To the east of town-center is a building that used to be an auto-repair shop. Some of the machinery still works, so it has become the defacto armory. The men that work here under Geronimo Toskale, the head blacksmith, are always looking for scrap metal. They are always willing to trade for it. (By talking to Geronimo, the character can learn how to craft armor.)
To the south-east, a few wooden posts and canvas awnings have been set up to tie down horses and set up shops. This is where traveling merchants set up there wares for trading between communities. They are often looking to hire protection for their travels. Many orphaned children have taken to following these caravans, for lack of better things to do and out of restlessness and adventure. (There are opportunities here for the character to adopt children.)
In the north-west area of the village is more of the market-proper. This is where residents typically do their daily trading. Animal hides have recently become a popular commodity here, since high-throughput textile manufacturing has all but disappeared.
To the south of the village proper is a hut in which Darkekor Kirkecard lives and crafts weapons. His place is more or less the "gatehouse" to the dangerous span between the village and the GRIEF. (By talking to Darkekor, the character can learn how to craft weapons.)
To the north lives Imogene, is the village's shaman. She has set up shop in a decent sized hut, half of which is reserved for growing her plants and herbs and housing terrariums full of insects and small reptiles. (By talking to Imogene, the character can learn how to craft charms.)
In the north-east, an area of vice has sprung up. Here men can be found gambling, smoking, and drinking to escape their daily drudgery. A grain alcohol still can be found operating in one of the little huts. Nelson Innskeep looks after it, and takes profit from the trade of its product. He is especially in need of burning fuel, such as wood, to keep the still hot. (In this area, the character can learn how to roll cigarettes.) On the street corner named Desire, mercenaries (known as coroners) can be hired for temporary jobs.
In the south-west, an earnest hardworking man named Wilfred spends his days crafting tools, so that people can return to a live similar to what they once new. (The character can learn how to craft basic tools from Wilfred.) Recently, he has taken an interest in working with stone, so his chisels and picks have come in handy while fashioning bricks for sturdier construction.
In the area on the west side of town is a large fenced off green area, irrigated by water from the well. Here fresh food is grown, similar to a miniature farm. Many people in the community tend to these fields, because they are a large source of The Can's livelihood. The area is separated into plots, to promote propriety of the space to increase work ethic and yield. Rebecca is an overseer of this area, and often has seeds and young healthy plants to trade. She is always looking to hire more guards for the farming area, and she can teach the character basic farming techniques and livestock husbandry. There are very few animals, however, so it may not be of much use. Outside of the protected area is an unregulated agricultural space that waxes and wanes depending on how it is maintained or looted by players. The larger this area, the more The Can prospers.
It is typically held in contest by all of the Factions due to it's highly influential location and populace.
Tin Can Central It operated autonomously in a fashion that would have matched a design of terrestrial philosopher Hakim Bey or his inspiration, the utopian socialism of Charles Fourier (not to be confused with the great mathematician Joseph Fourier). It some ways The Can was like a permanent version of John Law's Cacophany Society turned Black Rock City.