Sebastapol is a city of ultra-kind humanists (and sybarite hedonists) who find the happiness of humankind paramount to their existence. They had been blessed by natural wealth in the form of an immaculate microchip factory that was still functional after Decentralization.
Origins
For some during and after Decentralization, Sebastopol was the last bastion of InTech, due to the high levels of extant internal security. Eventually these armed guards yielded their allegiance to Inducious in a coup, and became the first Sebastopoleans. Sebastopoleans still prized their way of life, and tried their best to maintain their ivory tower, carrying careful diplomacy with outlanders.
Industry
Sebastopol has built a subterranean hydroponics system and grows a substantial amount of fresh food.
As long as they can gather the necessary raw materials for the manufacture of the chips, the fully automated factory works at full efficiency. With the push of a button, custom microchips can be fabricated and individually wrapped, ready for delivery.
When well-stocked merchants pass though, the ultra wealthy Sebastopoleans trade their microchips for luxury goods, food, and curios from the outlands.
Culture - Leadership
Sebastopol is run by a pseudo-government known as the Humanists.
Culture - Philanthropy and Crime
Do to their natural wealth and ability to acquire many goods through production and trade, Sebastopoleans are naturally generous, and readily share with anyone who comes seeking aid. While Sebastapoleans are quick to offer things to those who request it, they rarely look outward to actively find people in need of help.
Due to the ability to obtain many things from Sebastopoleans just by asking, just outside of the city walls there is a second market which has its own economy based upon the availability of these free goods. Unbeknownst to most Sebastopoleans, there is quite a high density of crime just out of their radius of attention.
Because of the abuse of free goods by the criminally minded in outer Sebastopol, it is actually quite difficult for someone truly in need to physically gain access to the heart of Sebastopol to obtain truly needed goods. It is more common for the requests for help to be sent electronically. These electronic requests sometimes require the dispatch of Sebastopoleans out to farther reaches of Calydon, which they accomplish with well-organized and equipped teams. Some Sebastopoleans delighted in the prospects of what such unusual missions might entail.
Culture - Extravagance
Sebastopol is not only a place for the needy to flock. Due to their wealth, a culture of extravagance has developed to cater to the whim of those who find themselves of wealth they wish to depart with in the city proper. It is the dream of many scavengers to come upon a treasure hoard that would buy them an opulent stay in one of Sebastopol's pleasure houses.
Geography
Sebastopol is connected by gravtrain rail to Coldwest, the GRIEF, Anchorsteam, and the Goodwinn Oilfields.
The gravtrain rarely runs to the GRIEF, for lack of demand, and rarely runs to Coldwest, for fear of raiding or vandalism by the Fallacy Fairies.
Notable people associated with Sebastopol:
Chromagnum Chucklebarti (mystic, Humanist, one of the prominent city administrators)
Cobb Hargraves (brute, was raised in Sebastopol, but resides primarily in Tin Can Central)
Zighat (mystic and leader of the Fallacy Fairies Forest Four, was raised in Sebastopol, but resides in Maranatha in The Pfenniger Forest)
General Vaughn Pupintrausers (brute, is an executive officer in the Humanism pseudo-government)
Deliberacci (first-response field agent and biomechanic)
Starscreech Scaregot (mechanic, owns and operates a helicopter, and is sometimes called upon in hire to perform tasks of transport for Sebastopol)
"Ah, it's the classic Golden Rule. Whoever holds the gold, makes the rules." - Stifford Coll
Reference: Indoor Veggie Factory.
See: Singularitarianism