Many mystic skills draw on a pool of energy that slowly regenerates over time. The amount of energy and rate of regeneration is based upon a mystic's Intuition.
Skill/Trait Name (Active/Passive, Combat/Non-Combat)
Global Level (GL): This skill or trait becomes available to you when you have reached this global level, provided your character has reached the required character level.
Character Level (CL): This skill or trait can be selected when your character reaches this level, provided that it has been previously unlocked by reaching the required global level.
Skill\Trait Pre-requisites (Pre-reqs): Skill ranks, trait, attribute, or age pre-requisites to gain this new skill or trait.
Cost: The number of skill/trait points necessary to take the skill or trait.
Energy: If the skill requires energy to use, this is its base cost.
Description: A description of the skill or trait and its effects.
All mystics have the two foundational skills Introspection and Meditation. Following these skills are three different skill trees under Mind Over Body, Mind Over Matter, and Mind Over Mind.
Some skills the Mystic uses are not benevolent, and are known as noxes. Targets of noxes have a chance to avoid the effects of the nox based on their Intuition and Luck.
Leadership: (Passive)
GL:
CL:
Pre-reqs: Introspection 1 rank.
Cost: #, Max #
You, and those around your benefit from your wise guidance. You and allies within a certain distance (determined by your ranks in this skill, intelligence, and intuition), receive a bonus to accuracy and damage (determined by your ranks in this skill and charm).
Meditation (Active, Non-Combat):
GL:
CL:
Pre-reqs: Mind over body 1 rank
Cost: 1
Sometimes just taking pause is the best thing that can be done for a weary or wounded body and mind. By practicing meditative techniques, this rest can be much more rejuvenating. While meditating, your character begins healing at 1 HP/s, you regain energy, and your Appetite does not increase.
Disease: (Active, Combat)
GL:
CL:
Pre-reqs: Mind over body 3 ranks, Sickness 1 rank
Cost: 1
Drawing energy directly from your Matrix, you interfere with a subject's internal organs resulting in sickness and disease.
Plague: (Active, Combat)
GL:
CL:
Pre-reqs: Mind over Body 4 ranks, Disease 1 rank
Cost: 1
Drawing energy directly from your Matrix, you stimulate opportunistic pathogens to take over their host. Left unchecked, this kind of sickness is a death sentence, and could spread to other organisms.
Mind over Matter: (Passive)
GL:
CL:
Pre-reqs:
Cost: 1
You are developing an intuitive understanding of matter organization in the Matrix. When you upload and download items, you suffer less buffer loss in the material-data transfer. Additionally, items experience Matrix decay at a slower rate.
Materialize: (Active, Non-Combat)
GL:
CL:
Pre-reqs: Mind over Matter 1 rank
Cost: 1
You can use your understanding of the Matrix to generate simple items or goods.