In the times of hopelessness and despair following the Descent, you still know in your heart that there is a force more powerful than the human hand which can guide the way. You are in tune with the unspoken words in the universe, and have learned how to channel their energy.
Mystics, shamans, or sages, have power over realms beyond knowledge and have a penchant for manipulating physiology and minds by inexplicable means. Many of their powers manifest from data and energies stored in their Matrix.
Mystics also excel at pugilism and unarmed martial arts, and can harness an affinity with many of the animals on Calydon, such as the kaiju.
While mystics tend to be more fragile, they are the most apt to gather friends and solve social conflict, which is vital in the splintered societies of Calydon. As such, Mystics are welcome in any social organization.
When a powerful Mystic dies, they may leave behind sarira.
Some notable Mystics:
Bill Montenegro (Mountain Warrior)
Chromagnum Chucklebarti (politician, Humanist)
Fulana (mysterious agent, Fallacy Fairy)
Giuseppe (heartthrob, mystic dabbler, Chestonite)
Imogene (herbalist shaman)
Megadalton John (adventurer, Frumentarii)
Placidus Domingus (spiritual leader of Chestonites)
Professor Mailroom (informationist)
Salik (philosopher)
Tony Two-Tone (mystic, Lagos Nomads)
Yoji (eccentric)
Zighat (sage and martial artist, Fallacy Fairy, Frumentarii)
Features
Mystics boast (for better or for worse), the smallest appetites, meaning that they can survive on little to no food. They have access to magic-like powers that no others on Calydon can manipulate.
Baseline health recovery: 1/sec
Appetite: 1/sec
When a mystic levels up, they receive:
Agility: +1
Charm: +4
Endurance: +1
Intelligence: +3
Intuition: +4
Luck: +2
Muscle: +1
Perception: +2
Reference seiðr, chanter-like mechanics of Pillars of Eternity.