Skill/Trait Name (Active/Passive, Combat/Non-Combat)
Global Level (GL): This skill or trait becomes available to you when you have reached this global level, provided your character has reached the required character level.
Character Level (CL): This skill or trait can be selected when your character reaches this level, provided that it has been previously unlocked by reaching the required global level.
Skill\Trait Pre-requisites (Pre-reqs): Skill ranks, trait, attribute, or age pre-requisites to gain this new skill or trait.
Cost: The number of skill/trait points necessary to take the skill or trait.
Description: A description of the skill or trait and its effects.
Dewclaw: You grow an extra, clawed digit. It increases your melee damage, and if you wanted to climb a tree, you think it might make it easier.
GL:
CL:
Pre-reqs:
Cost: 1
Bottomless Stomach:
GL:
CL:
Pre-reqs:
Cost: 1
Each level in this passive skill increases max Appetite.
Forage:
GL:
CL:
Pre-reqs:
Cost: 1
Husbandry:
GL:
CL:
Pre-reqs:
Cost: 1
Hunting:
GL:
CL:
Pre-reqs:
Cost: 1
Roll Cigarette:
GL:
CL:
Pre-reqs:
Cost: 1
Elemental Attune:
GL:
CL:
Pre-reqs:
Cost: 1
You become attuned with nature, to the extent that you can predict it well and control it to some extent.
Wind Mastery
GL:
CL:
Pre-reqs: Elemental Attune 1
Cost: 1
Sharp Breeze
GL:
CL:
Pre-reqs: Wind Mastery 1
Cost: 1
Gust
GL:
CL:
Pre-reqs: Sharp Breeze 2, Wind Mastery 2
Cost: 1
Cyclone
GL:
CL:
Pre-reqs: Gust 2, Wind Mastery 3
Cost: 1
Tornado
GL:
CL:
Pre-reqs: Cyclone 1, Wind Mastery 4
Cost: 1
Hurricane
GL:
CL:
Pre-reqs: Tornado 3, Wind Mastery 4
Cost: 1
Earth Mastery
GL:
CL:
Pre-reqs: Elemental Attune 1
Cost: 1
Rumble
GL:
CL:
Pre-reqs: Earth Mastery 1
Cost: 1
Boulder
GL:
CL:
Pre-reqs: Earth Mastery 2
Cost: 1
Engulf
GL:
CL:
Pre-reqs: Rumble 3, Earth Mastery 3
Cost: 1
Earthquake
GL:
CL:
Pre-reqs: Rumble 5, Boulder 3, Earth Mastery 4
Cost: 1
Volcano
GL:
CL:
Pre-reqs: Rumble 10, Earthquake 3, Earth Mastery 5
Cost: 1
Sun Mastery
GL:
CL:
Pre-reqs: Elemental Attune 1
Cost: 1
Sun Dart
GL:
CL:
Pre-reqs: Sun Mastery 1
Cost: 1
Fire Bolt
GL:
CL:
Pre-reqs: Sun Dart 3, Sun Mastery 2
Cost: 1
Sun Ray
GL:
CL:
Pre-reqs: Sun Dart 5, Sun Mastery 3
Cost: 1
Sun Beam
GL:
CL:
Pre-reqs: Sun Dart 7, Sun Ray 3, Sun Mastery 4
Cost: 1
Sun Strike
GL:
CL:
Pre-reqs: Sun Dart 9, Sun Ray 5, Sun Beam 3, Sun Mastery 5
Cost: 1
Sun's Fury
GL:
CL:
Pre-reqs: Sun Dart 10, Sun Ray 7, Sun Beam 5, Sun Mastery 6
Cost: 1
Electricity Mastery
GL:
CL:
Pre-reqs: Elemental Attune 1
Cost: 1
Static
GL:
CL:
Pre-reqs: Electricity Mastery 1
Cost: 1
Jolt
GL:
CL:
Pre-reqs: Static 3, Electricity Mastery 2
Cost: 1
Lightning Bolt
GL:
CL:
Pre-reqs: Static 5, Jolt 1, Electricity Mastery 3
Cost: 1
Lightning Storm
GL:
CL:
Pre-reqs: Static 7, Lightning Bolt 3, Electricity Mastery 4
Cost: 1
Maelstrom
GL:
CL:
Pre-reqs: Static 9, Lightning Bolt 5, Lightning Storm 3, Electricity Mastery 5
Cost: 1
Cold Mastery
GL:
CL:
Pre-reqs: Elemental Attune 1
Cost: 1
Ice Spike
GL:
CL:
Pre-reqs: Cold Mastery 1
Cost: 1
You precipitate the moisture in the air to form a sharp ice crystal which jabs into your foe.
Icicle Strike
GL:
CL:
Pre-reqs: Ice Spike 1, Cold Mastery 2, Wind Mastery 1
Cost: 1
You cause an icicle to form in the air, and come crashing down on your foe. Only usable outside.
Soul Freeze
GL:
CL:
Pre-reqs: Ice Spike 3, Cold Mastery 3
Cost: 1
While probably not literally acting upon their soul, you are able to form sharp ice crystals in your foe's blood. Only usable against organic foes.
Blizzard
GL:
CL:
Pre-reqs: Ice Spike 5, Cold Mastery 4, Wind Mastery 2
Cost: 1
Sharp ice snowflakes slice into exposed skin and expand within cracks in armor. While caught in a blizzard, foes take 10 damage every second and their Agility is reduced by 10%. Only usable outside.
Hailstorm
GL:
CL:
Pre-reqs: Ice Spike 7, Icicle Strike 3, Cold Mastery 5, Wind Mastery 3
Cost: 1
Bullets of ice whiz down from the sky and puncture bone and steel. Only usable outside.
Speak with Plants
GL:
CL:
Pre-reqs:
Cost: 1