During an era when vehicles are self-driven, they require network data communication, despite their on-board local processing.
As such, if a vehicle enters a "dead zone" of communication, it's behavior may default back to a manual mode for safety.
Unfortunately if these "dead zones" are manufactured by radio interference, brigands can take advantage of the paused vehicle to mount an ambush.
Scenario: Solo (random encounter) or in groups riding a gravtrain.
Gravtrain hits dead zone, slows to a stop.
Conductor announces "No need to worry, only minor technical difficulty. We will get the train moving shortly."
Before it begins accelerating, thieves from surrounding terrain close on the train to force open its doors.
The player(s) can begin firing on incoming hostiles before they reach the train, but they arrive in large number on foot, and more on motorbikes.
The hostiles will manage to gain entrance, and begin engaging players and NPCs on the train. They use sublethal force on cowering innocents, but will respond with firearms if provoked.
Players will receive a bonus from the NPCs that survive unscathed.
The conductor has the mind to get the gravtrain moving to prevent further boarding by the hostiles.
As the gravtrain picks up speed, a handful more motorbike hostiles will reach the train and board, but on-foot hostiles that are still alive will begin deboarding with their take.
Players will receive a bonus from the NPCs whose valuables they recover.
When there are no more hostiles on the train the combat of the scenario is over, and NPCs will speak to and reward players for their actions.
Players that have the ability to heal wounds can tend to wounded following the combat for additional reward.
Dialogue:
NPCs with weapons: "I knew this would happen some day. The growing number of barbarians is getting out of control."
NPCs without weapons: "I never thought that the safety feature would be our Achilles heel!"
Faction availability:
All but Reaper, including no faction.
Difficulties:
Casual: 8-12 Reapers board train from foot wielding primarily melee weapons, with some pistols
Normal: 12-16 Reapers board train from foot with mix of melee and ranged weapons, followed by 6-8 Reapers on motorbikes equipped with ranged weapons.
Disaster: 16-20 Reapers board train from foot equipped with mostly guns, followed by 8-10 Reapers on motorbikes equipped with ranged weapons.
PVP: A group of X defending players on the train vs X attacking players boarding. NPCs still present on both sides.
Attacking players can be unfactioned or any faction except Reapers.
Defenders gain points for killing attacking players or NPCs, or healing NPCs. Attacking players gain points for killing defenders and for looting from incapacitated NPCs. The winning team at the end of the encounter receive a significant bonus.
The scenario can be set as either a Safe or Hardcore PVP zone. In a Safe PVP scenario, players brought to 0 life will respawn where they fell, under temporary partial cover after an increasing cooldown per death. In a Hardcore PVP scenario, player deaths are permanent.
Encounter Leaderboards:
Time completed for each difficulty.
Least amount of casualty for each difficulty.
Reverse Scenario:
Reapers or no faction can join a heist attempt. Scenario is essentially reversed, where difficulty scales with the number of guards and armed NPCs on board. Goal is to board, grab what you can, and exit train.
Multiplayer Elements:
Idea by Annie.