Skill/Trait Name (Active/Passive, Combat/Non-Combat)
Global Level (GL): This skill or trait becomes available to you when you have reached this global level, provided your character has reached the required character level.
Character Level (CL): This skill or trait can be selected when your character reaches this level, provided that it has been previously unlocked by reaching the required global level.
Skill\Trait Pre-requisites (Pre-reqs): Skill ranks, trait, attribute, or age pre-requisites to gain this new skill or trait.
Cost: The number of skill/trait points necessary to take the skill or trait.
Description: A description of the skill or trait and its effects.
Adrenaline Rush (Active, Combat)
GL: 5
CL: 2
Pre-reqs: Body Building 5 ranks
Cost: 3
Your physical training has also taught you how to effectively control your adrenaline. Temporarily boosts your Muscle by twice your character level for 2 minutes. At the end of the Adrenaline Rush you gain 500 Appetite.
Bash Lock (Passive)
GL: 5
CL: 2
Pre-reqs: Muscle 10.
Cost: 3
Sometimes the best way to open a lock is to smash it till it gives up. (Normally 50% chance to bash open a locked object.) Gain a percentage equal to your Muscle (Max bonus 40%) chance of opening a locked object. You cannot retry if you fail.
Body Building (Passive)
GL: 3
CL: 1
Pre-reqs: None.
Cost: 2 per rank. Max 10 ranks.
Working out increases your strength. Adds one Muscle per character level per rank (applies retroactively).
Cardio Focus (Passive)
GL: 3
CL: 1
Pre-reqs: None.
Cost: 3 per rank. Max 3 ranks.
Working out increases your fortitude. Adds one Endurance character level per rank (applies retroactively).
Lunge (Active, Combat)
GL: 3
CL: 1
Pre-reqs: Adrenaline Rush 1
Cost: 1 per rank. Max 10 ranks.
You ruthlessly lunge at your foe, clobbering them with whatever you're holding. Gain an additional 5 damage per rank. Increases Appetite by 10, and you are Unbalanced (status effect) for 5 seconds.
Precise Lunge (Active, Combat)
GL:
CL:
Pre-reqs: Lunge 3.
Cost: 1, Max 10 ranks.
Your lunges become more precise. When you use the skill Lunge, you deal an additional 3 damage per rank of Precise Lunge. When you use this skill you do the same base damage as your Lunge skill and instead of the bonus damage, gain 5% accuracy per rank. Using Precise Lunge increases Appetite by 15, and you are Unbalanced (status effect) for 3 seconds.
Lunge Recovery (Passive)
GL:
CL:
Pre-reqs: Lunge 5, Precise Lunge 3.
Cost: 1
You are only Unbalanced for 3 seconds after using Lunge, and you are no longer Unbalanced after using Precise Lunge.
Opportunist Strike (Active)
GL:
CL:
Pre-reqs: Precise Lunge 5
Cost: 1, Max 10
You wait to see an opening in your opponents defense, then strike. When you activate this skill, you will wait until your foe makes an attack. As they begin their attack, you will attack them. You gain a bonus 5 damage per rank, and there is a 5% chance per rank that they will lose their attack,
1-2 Punch (Prerequisite: Opportunist Strike
GL:
CL:
Pre-reqs:
Cost: 1
Windmill (Prerequisite: Opportunist Strike
GL:
CL:
Pre-reqs:
Cost: 1
Browbeat (Prerequisite: Opportunist Strike
GL:
CL:
Pre-reqs:
Cost: 1
Berserk Rage (Prerequisite: Adrenaline Rush
GL:
CL:
Pre-reqs:
Cost: 1
Weapons Training (Prerequisite: Body Building
GL:
CL:
Pre-reqs:
Cost: 1
Blunt (Prerequisite: Weapons Training 3
GL:
CL:
Pre-reqs:
Cost: 1
Bash (Prerequisite:
GL:
CL:
Pre-reqs:
Cost: 1
Clobber (Prerequisite:
GL:
CL:
Pre-reqs:
Cost: 1
Slashing (Prerequisite: Weapons Training 5
GL:
CL:
Pre-reqs:
Cost: 1
Cleave (Prerequisite:
GL:
CL:
Pre-reqs:
Cost: 1
Piercing and Polearms (Prerequisite: Weapons Training 7
GL:
CL:
Pre-reqs:
Cost: 1
Bore (Prerequisite:
GL:
CL:
Pre-reqs:
Cost: 1
Projectile (Prerequisite: Weapons Training 9
GL:
CL:
Pre-reqs:
Cost: 1
Snipe (Prerequisite:
GL:
CL:
Pre-reqs:
Cost: 1