Inhabitants of the world in the Ephemeral Respite setting.
Every creature encountered may have a dynamic prefix that effects their stats and behavior.
Angered - Will pursue and attack PC ceaselessly until slain.
Calm - Will calculate moves before executing.
Curious - Approach PC, will not attack unless attacked
Enraged - Like angered, but will only use basic attacks.
Imperiled - A weaker version that will cower if attacked.
Paranoid - Attempt to avoid PC at all cost.
Sleepy - Sluggish.
Scared/Timid - Will try to hide from PC.
See Verbiage.