Salvage (Active, Non-combat)
GL:
CL:
Pre-reqs:
Cost: 1 per rank, max 5
Disassemble anything to recover some basic usable components, including scrap. Multiply the yield of basic components by the number of ranks in this skill. Your Intelligence and Perception contributes to the yield of Salvage.
Note: Each item has a minimum Muscle requirement to be able to Salvage.
Related skills:
Credit to Annie for the concept of Muscle requirement for Salvage, and for contribution of [Dexterity] for yield. Also decrease of high tech salvage with higher Muscle.