Universal (default) Queueable actions:
Close (Movement)
This action causes the character to move towards the selected NPC. If the character is already within a designated range, this action will be ignored.
Item
Usable items can be added to the action queue.
Melee (Attack)
This action causes the character to attack the selected NPC with their currently equipped melee weapon (or an unarmed attack if no weapon is assigned to melee.) This action will be ignored if the character is not in range.
Ranged (Attack)
This action causes the character to attack the selected NPC with their currently equipped ranged weapon. If the character is not in range, or if they do not have appropriate ammunition loaded in the weapon, this action will be ignored.
Recover
This action causes the character to use available consumables which can cause the recovery of health. Items marked as [Preferred] in the character's inventory will be used first, and items marked [Locked] will not be used. If there are no available items that can be used to recover health, this action will be ignored.
Reload
This action causes the character to replace the ammunition in their active weapon. Ammunition in the character's inventory marked [Preferred] will be selected first, and ammunition marked [Locked] will not be used. If there is no available ammunition that works with the active weapon, this action will be ignored.
Skill
Each skill that a character has can be added to the action queue. If the selected NPC is not within range, this action will be ignored.
Withdraw (Movement)
This action causes the character to move away from the selected NPC. This action will be ignored if there is no available direction that would allow movement away from the selected NPC.
Actions which can be acquired by spending skill points:
These types of universal skills consist of passives that will put actions into the front of action queue if their conditions are met. The player can toggle them on or off at any given time.
Ammo Conservative
GL:
CL:
Pre-reqs: Click, Click
Cost: 1
It is best to save a few bullets, just in case you need them.
If [available ammo types] > [x units] then Ranged Attack else Close and Melee Attack.
Click, Click
GL:
CL:
Pre-reqs:
Cost: 1
You're not one to waste time pulling a trigger with an empty clip.
If you are holding a weapon with an empty clip, this skill automatically adds a Reload action to the front of the action queue.
Engage [Melee/Ranged/Skill]
GL:
CL:
Pre-reqs:
Cost: 1
When this skill is toggled on, you can select either Melee, Ranged, or one of your skills. If your character is out of range of your selected action, this skill adds a Close action to the front of the action queue. If your character is in range of your selected action, this skill adds a Melee Attack\Ranged Attack\Skill action to the front of the action queue.
Full Clip
GL:
CL:
Pre-reqs:
Cost: 1
The best clip is a full clip.
If your clip is less than [X%] after killing a target, automatically adds a Reload action to the front of the action queue.
Hate to See You Go
GL:
CL:
Pre-reqs: Engage
Cost: 1
If you are engaged in melee, and the selected NPC withdraws from your melee range, this skill adds one Ranged Attack action to the front of the action queue.
Keep at Range
GL:
CL:
Pre-reqs:
Cost: 1
The player can specify a [distance] when toggling on this skill. When active, this skill will add the Withdraw action to the queue if the character is closer than the designated range from the selected NPC.
Medic!
GL:
CL:
Pre-reqs:
Cost: 1
If the character is below [X] or [X%] health, this skill adds a Recover action or specified Skill to the front of the action queue.
Melee in Close-Quarters
GL:
CL:
Pre-reqs: Engage
Cost: 1
If the character is within [range] of their currently equipped [Melee Weapon or specified Skill], this skill replaces all [Ranged Attack\ranged Skill] actions in the queue with [Melee Attack\specified Skill] actions.
Time to Change Weapons
GL:
CL:
Pre-reqs: Ammo Conservative, Engage
Cost: 1
This skill supersedes Ammo Conservative.
If [available ammo types] > [x units] then Ranged Attack else switch weapons to another ranged weapon marked as [Preferred] then Ranged Attack. If there are no available weapons with sufficient ammunition, instead Close and Melee Attack.