Fighting Fantasy

This series of books caught my eye because they are part novel, part game. As you read the book you will be faced with a list of options at the end of each passage you read, each choice will take you to a different section of the book and thus the story will unfold differently depending on your choices.

At the time these books came out PC's were only just starting to become available and what video games there were could generally only be found in an arcade, which meant you had to pay each time you played, so these books were a very reasonable alternative and gave hours of endless enjoyment.

The Warlock of Firetop Mountain: Fighting Fantasy: Book 01

FIGHTING FANTASY is the brilliant series of adventure gamebooks in which YOU are the hero!

Decide which monsters to fight, which paths to take, who to trust and when to run. Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc?

Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumour goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned.

Do you dare follow them?

Format

Paperback

Date Acquired

8th November 1983

Retail Cost

£1.50

Number of Pages

224

Year Read

1983

The Citadel of Chaos: Fighting Fantasy: Book 02

Who knows what monstrous creatures lie in wait in the Citadel of Chaos?

The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!

Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.

Format

Paperback

Date Acquired

25th December 1983

Retail Cost

£1.50

Number of Pages

192

Year Read

1983

Forest of Doom: Fighting Fantasy: Book 03

The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest.

Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you?

You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!

Format

Paperback

Date Acquired

25th December 1983

Retail Cost

£1.50

Number of Pages

192

Year Read

1983

Starship Traveller: Fighting Fantasy: Book 04

Sucked through the nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe.

You are the captain of the Traveller and her fate depends on you.

Will you be able to discover the way back to Earth from the alien peoples and planets you encounter?

Format

Paperback

Date Acquired

25th December 1983

Retail Cost

£1.50

Number of Pages

192

Year Read

1984

City of Thieves: Fighting Fantasy: Book 05

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need.

Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone!

Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.

Format

Paperback

Date Acquired

25th December 1983

Retail Cost

£1.50

Number of Pages

192

Year Read

1984