Halo Options

Halo Options

These options were preloaded on to a Overframe armour system before combat and then sequestered away into a pocket dimension with the Overframe armour. Rotation of the Halos was required to both power the systems and for the Halo option to function. This added to a whimsical kinetic display of the Halos before they performed their deadly task.

1)Halo Servus rack

Contained a multitude of Halo Servus for Nephilim to either send out as regular Servus or to use in anti-armour shots. Took 1/2 hour to regenerate new Servus but with the numbers supplied by this rack could keep up a continual stream of powerful shots for a while at least.

2)Fin Servus rack

A different type of Servusused for general troop harrasement or destruction. Only weapon was either ramming or a single beam cannon. Regenerated new Servus in 1/2 hours time.

3)Energy Shield

Added shielding to the Nephilim. The faster this Halo spun the more powerful the shield generated. A certain amount of punishment could be taken before this Halo ceased to work.

4)Physical Null field

Able to nullify up to 4 Kg projectiles this Halo was obviously reversed engineered from Grand Arms Tech.

5)Energy Null field

Another reversed engineered Grand Arms tech defense. This Halo was good for most typical energy beams but could not stand up to either charged energy beams or anti-armour beams produced by Striker energy projectors.

6)Psychic Null field

Even though many of the current factions lack any real psychics the Twilight Ascendancy is ready for them with this Halo options. This field is used to generate a sphere of nullification which render all psychic attacks of manipulations inoperable. The attacking psychic could risk severe psychic backlash if they use their ability when in vicinity of this field.

7)Homing projectile ring

Firing more homing projectiles this Halo option added to the offensive power of the Overframe. Spun around to generate more projectiles.

8)Hardlight Projectile ring

Used to cover the energy projectile portion of the offensive equation.