Special Annihilator Bit
Class A
Specs
Classification: Special operations and tactics unit
Height: 34 meters
Shielding: Collective shield generator x 2, psychic barrier generator x 2
Armour: Bio-plast royal variant 10 cm thick (Special metal particle reinforce chitin, even more rare then normal Bio-plast, much stronger)
Powerplant: Main adrenal bio-generator, psychic energy storage crystals x 3
Top speed: Mach 50
Cruising: Mach 45
Misc systems: FTL drive, Bio-merge ability
Weapons:
Arm weapon slots x 2 (option weapon covered later), Seeker nest x 1, Front attack claws w/ psychic cannon x 2, Abdomen bio-plasma cannon x 1, Head mega heat beam x 1, Remote attack bit x 6 (fins on back thruster), Tail stinger x 1, Savage bit x 2
The hero unit of the Leviathan strike package, this bit was crewed by the most veteran pilots. This bit was used to reinforce the lines, raise the general morale and most importantly deal with opposing hero units. Able to bio-merge with any capital class ship bit the Class A could speed up metabolic activity and “enrage” any of these bits. What this meant was that the functionality and aggressiveness of any bit could be enhanced. By itself the Class A had many different arm weapon options, multiple projectile weapons, six smaller remote attack bits and two larger savage bits. The savage bits acted as both remote blade and beam cannon. If all else failed this bit could don its Crisis Armour.
Crisis Armour specs
Specs
Classification: Enhanced strategic combat armour
Length: 100m
Shielding: Collective shield generator x 10, psychic barrier generator x 10
Armour: Bio-plast royal variant 15 cm thick (Special metal particle reinforce chitin, even more rare then normal Bio-plast, much stronger)
Powerplant: Main adrenal bio-generator, psychic energy storage crystals x many
Top speed: Mach 65
Cruising: Mach 60
Misc systems: FTL drive
Weapons:
Lower attack claws w/ psychic cannon x 2, Upper attack blade w/ psychic cannon x 2, Primary scattering psychic cannon x 1, Kinetic charged rapid fire shard launcher x 1, Venom cannon x 1, Large psychic charged shard launcher x 1, Seeker nest x 2
When an all-out assault was needed to destroy an enemy strong point then the Class A could don this set of armour. Bristling with deadly appendages and weapons this armour was the ultimate in options. Only the most elite of units could stand a chance against the Annihilator when it was equipped with this armour.
Normal equipment
Used when normal levels of opposition were encountered.
1)Psychic blade
2)Bio-plasma rifle
3)Claw w/ hidden small psychic blaster
4)Psychic charged shard launcher
5)Bio scourge
Crisis Equipment
Used against extra tough opponents when regular weapons prove ineffective.
1)Ravager
Psychic blade with attached psychic charged shard launcher and chain blade. This was an all-round good solution for most enemies.
2)Psychic launcher
Extra psychic cannon that tapped into the main psychic storage crystals to produce extremely potent blast.
3)Mega psychic needle launcher
4)Mega claw w/ psychic cannon
5)Flying guillotine blade
Flung out a psychic controlled blade to chase down speedy opponents. Otherwise was an extra nasty psychic blade.
6)Bio-toxin hydrodynamic cannon
Similar to Class S’ main gun but on a smaller scale.