This family of weapons used magnetic coils to violently accelerate a stream of small particles at the enemy. Similar to beam weapons this family of weapons had a longer discharge cycle that must be completed before another shot could be fired again. Could be swept across ranks of enemy combatants or more commonly to rip thru shield projectors.
Accuracy: ok
Ammo capacity: great
Range: great
Damage: great
Fire rate: great (no snap fire)
Pistol
A good back up weapon if the main weapon was out of commission but a file still needed to take out enemy power armor.
Shotgun
A devastating close combat firearm that could be used against the heaviest of power armor troops.
Rifle
Good sweeping weapon for use against most types of enemy forces. Used a levitating rotating barrel system to allow for a high rate of fire.
Lancer
Instead of a massive stream of hundreds of particles this weapon fired out 3 large projectiles a second. This weapon was more meant for taking out heavily shielded and armored tanks and mechs then anything smaller.