Punisher
“When in doubt call in the Punisher!”
-Vindicator pilot’s opinion on what to do next
Classification: Punisher class enforcer Striker
Nick name: Pun, Big Pun, P-fun
Length: 25 meters, 150 meters Xeno mode
Shielding: Monster strength Energy barrier (normal mode), Demon strength energy barrier (Xeno mode), 30 second absolute barrier (front only, Xeno mode)
Armour: Ne0-Carbonium (New form of carbon material)
Powerplant: universe entropic engine x2 (powered by the entropy of the universe)
Top speed: ?? (regular mode), ?(Xeno mode)
Weapons:
Primary energy projection system, 3 modes (normal mode):
Mode A: Non-linear seekers
-Normal: Super strength seekers for use against swarms of fighters or to soften up harder targets.
-Overcharge: Mega strength seekers to quickly cut thru enemy swarms and to decimate stronger opponents.
Mode B: Drill beam
-Normal: Dual drill laser optimised to bore thru heavy armour.
-Overcharge: Massive single beam optimised to punch thru large ships and fortresses.
Mode C: flame thrower
-Normal: Close range sweeping weapon to keep enemies who get too close at bay.
-Overcharge: Spiral focused flame for in close damage to any enemy.
Primary energy projection system, 3 modes (Xeno mode):
Mode A:
-Normal: Mega strength non-linear seekers
-Overcharge: Beam cage to entangle and delay enemies from coming in close.
Mode B:
-Normal: Triple massive drill beams. Good for cutting thru small fleets of capital ships.
-Overcharge: Single Massive normal beam. Good for single shoots against the heaviest targets.
Mode C:
-Normal: Close range sweeping weapon to keep enemies who get too close at bay.
-Overcharge: Close range flame lance for use against super weapons.
2X lower arms heavy weapon hardpoints (options covered in arm weapon section).
1X Under nose hardpoint (Vindicator nose weapons mountable)
7X micro missile launchers
2X Micro missile sphere launcher array
2X longbow missile launcher bays
XENO mode
1X Demon class rail cannon
2X Anti fleet missile arrays
Misc equipment
Overcharge system
Seating position: Yamaha FZ8, Triumph Street Triple
With the war of the ascendants drawing to its start many of the factions quickly ramped up production and design of new war machines. The Striker faction for some time after the end of the End war had defected and asylum Grand Alliance and Grand Arms scientist at their disposal. Every new generation of Striker would have their much valued input and expertise in their designs.
The Punisher class Striker was the first of these new designs, it was designed to act as enforcement and fire support to Vindicator squadrons. It was not as quick or as nimble as the Vindicator but made up for this with overwhelming firepower. The energy projection systems on the Vindicator were sufficient for most enemies but foes evolve and Striker task forces were encountering opponents sporting heavier and heavier energy shielding. The Punisher was designed to carry an extremely heavy payload of physical projectile weapons and heavier anti-armour weapons. Serving as the hammer that would back up the knife thrust of the Vindicators.
Predominately mounted on the back of the Punisher were two micro-missile sphere launchers. Each launcher could rapidly deploy numerous spheres packed with micro-missiles. These weapons served to supress or destroy squadrons of fighters and to soften up large targets. On two movable arm mounts below the Punisher were where the arm weapon options could be mounted. These weapons (covered in detail in the arm weapon option section) were heavy physical type weapon which were used to destroy heavy targets and added the necessary punch for the heavier enemies the Strikers would face. The usual energy projection system was also sported by the Punisher but a new enhancement was added to add even greater firepower to the Punisher. For brief 10 seconds burst with 3 minute charge times in between the Punisher could temporarily boost its energy weapons into an “Overcharge” mode. This sudden burst of firepower could easily turn the tide of battle and only added to the reputation of the Punisher as an enforcer unit. In addition to this the Punisher also could mount under nose weapons the Vindicator could, as well as two Longbow missile bays. All of this firepower was unfortunately offset by the slower speed and significant lack of maneuverability as well as large target size.
XENO mode for the Punisher not only added extra amour but also changed the weapon characteristics of the energy projection system. The XENO mode was designed to act as a capital ship killer if the XENO mode of several Vindicators proved to be insufficient. To accomplish this task this mode had a massive rail cannon and an even deadlier missile array. Unfortunately this mode turned the Punisher into an even bigger target and reduced the maneuverability down to capital ship ponderousness. Fortunately the speed was greatly enhanced and the XENO moded Punisher could either flee or rush to where it was most needed. To offset the greater vulnerability was an additional energy barrier to protect the front. This barrier could withstand any bombardment up to 30 seconds after this it would have to cool down for five minutes. This allowed for the Punisher to have the extra seconds it would need to counter bombard or seek high valued targets.