Bio-Shock Cannons

Developed after witnessing the effectiveness of Alliance Shock cannons. These biological analogs mate a spine launcher with bio-plasma production organs. The assembly of these two components mean that this weapon fires in devastating burst rather then a continual rain of fire. Used in the designated marksman, tank hunter and anti-frame and harness roles.

Range: Excellent

Fire rate: OK

Damage: Excellent

-Arm Cannon

Analogues to magnum pistols or similar hard hitting small arms. Fired a devastating round every 2 seconds.

-Burst Rifle

Fired either a 3 or 6 shot volley. Needed 2 seconds in between each burst to assemble rounds. A good DMR for squads that needed that extra punch.

-Lancer

Fired 3 rounds quickly after each other. This meant that most reactive armor or shielding system had little chance of stopping this weapon. Had a five second assembly period. Was a good weapon for tank or mecha hunting.

-Spewer

Fired a 10 shot burst every second. Good burst weapon against most threats from power armor to small mecha.