Extra weapons available to be loaded onto Vindicator hardpoints for added fire power and versatility.
Nose hardpoints
1)
Designation: Nose mounted gatling cannon
Nickname: Fast dagger
20 seconds worth of heavy caliber bullets. Striker technology for physical rounds have not caught up to the superior energy manipulation. Still a versatile secondary gun for tagging or destroying enemy starfighters.
2)
Designation: Nose mounted rail cannon
Nickname: Sword
Fires out big heavy rods of tungsten at an appreciable speeds of light. Good enough to go thru small capital ships the long way. Has 50 rounds.
3)
Designation: Nose mounted beam emitter system
Nickname: Pixie
Used to increase the volume of fire for the beam weapon systems. Effectively doubles the amount of shots fired. Not good for enemies with heavy energy shielding.
4)
Designation: Nose mounted dual rail machine gun
Nickname: Twin Dagger
Weaker version of the Sword. Used for increased volume of fire when penetration is not what is called for.
5)
Designation: Nose mounted grenade launcher array
Nickname: Mace
When this weapon is unleashed a storm of grenades is sent in a tsunami against any unfortunate bystandard who happens to be at the wrong end of this weapon. Only last for 10 seconds of continual fire but useful for bringing down heavy armoured opponents.
6)
Designation: Nose mounted sniper cannon
Nickname: Javelin
Used for placing accurate powerful shots against high value targets. Good enough to take down wing commander ships in one shot.
7)
Designation: Nose mounted tracking gatling cannon
Nickname: Smart dagger
Tracking version of the dagger. Good for fast maneuvering enemies.
Side mounted weapon pods
8)
Designation: multi track homing missile pod
Nickname: beehive
Mount numbers: 3 (each side)
Each pod is able to multi track up to 30 targets at the same time. Once released each micro-missile will fly to its target. Good ordnance to use against swarms.
9)
Designation: Anti-mech missile
Nickname: Big horn
Mount numbers: 2 (each side)
Good for tacking out heavy mechs. Poor missile choice for dogfights.
10)
Designation: Multi-fire Missile pod
Nickname: Pin cushion
Mount numbers: 1 (each side)
Rapid fire missile pod used for shredding thru swarms or intense dogfights.
11)
Designation: Energy mine
Nickname: Pulsar
Mount numbers: 3 (each side)
Used as an area of denial weapon. Due to advance Striker technology each mine emits a sphere of energy that can delay, deny, and destroy an area of enemies.
12)
Designation: Scattering energy gun pods
Nickname: Pixie sticks
Mount numbers: 1 (each side, bundle of 9)
Used to spread energy beams over an large area, scatter, fire and forget. Can also be fired when attached to the Vindicator.
13)
Designation: Guided gun cluster
Nickname: Flying pixie
Mount numbers: 3 (each side)
Guided remote gun pod. Useful for persistent attacks against maneuvering enemies. As an added bonus can be fired when attached.
Heavy weapon pod
14)
Designation: tactical nuclear misisle pod
Nickname: Long bow
Used for quick heavy strikes against capital ships or other heavily fortified objectives. Gives a major punch to the vindicator.
15)
Designation: micro nuclear bomb dispenser
Nickname: Hell wasp nest
Spreads nukes over a large area. good for anti-fleet strikes.
16)
Designation: Shielded anti-ship cannon
Nickname: Lance and shield
When activated an energy shield protects the front of the craft while the pilot can fire on his enemy untouched. fires out extremely large caliber rounds for use against capital ships.