Using Firearms

Using Firearms

Gun Props

Crossover uses Nerf guns and similar items made by other manufacturers to simulate in game firearms. Most guns that fire "Elite" style darts or similar ammunition are acceptable for use in Crossover. Nerf "Rival" type weapons fire higher velocity rounds meant to be used only with face protection, and are not acceptable. If you'd like to use a certain type of unusual gun prop but aren't sure whether it would be ok, please contact staff.

Any weapon that fires this sort of ammunition is treated as a firearm for purposes of the rules, even if the prop is shaped like a bow or crossbow, because otherwise it would be harder to tell in the heat of combat whether you could legitimately block a dart that just hit your weapon or shield.

We encourage players to paint their weapons to make them look more "in game" and realistic, but we strongly suggest that the orange muzzle markings be kept that color for safety reasons. Also, note that no modifications may be made to gun props for any other than cosmetic reasons. Strengthening of springs, removal of air flow restrictors, and other modifications made with the intent of increasing a gun's power or range are strictly prohibited. We don't allow such modifications because as soon as they are allowed, it begins an arms race which can come at the expense of people's safety.

Firearms Rules

Firearms in Crossover are treated very similar to the way packet attacks are treated in the Accelerant Core Rules. To fire one, the hand(s) wielding the weapon must be free of any items other than the gun itself. A maimed or shackled limb may not be used to fire a gun. (Weapons over a foot long are considered rifles, and must be held in both hands to be fired.) As with packet attacks, you may not fire a gun if you are being hit; successful melee attacks "throw off your aim," and you must wait a full second after being struck before you may fire again. You may not fire a gun during the flurry pause of an attacker who just hit you, and you may not block with a firearms prop.

(The prohibition on firing while being struck is to encourage good combat practices; it means that attackers do not need to take unsafe actions like deliberately striking your gun prop in order to throw off your aim.)

You may not use a Firearm to deliver Powers if you are under a Silence effect, but non-Power gun skills may still be used. You may not make Firearms attacks at a target that currently has you Repelled.

The player firing the weapon must complete the attack verbal before firing. If a round fired by the weapon hits the target, or any direct possession of the target, the target must take the effect. Attacks that pass the target's body but strikes a cloak or other costume piece do not count as a hit, as per the "costume" rule for packet attacks.

If a bullet clearly strikes a target and they do not acknowledge the hit with role play or by negating it with a defense, the attributes or their equivalent are not exhausted. If the bullet misses, or you cannot tell whether the bullet hit, then attributes or resources are exhausted normally.

Rule of Etiquette: Equipment Malfunctions

As the user of a firearm if, in your judgment, your weapon malfunctioned in such a way that the round could not have reasonably hit the target you were aiming for, your attack and any attributes are not consumed. This covers cases such as misfires, jams, empty chambers, and partial fires such that the bullet dribbles out of the barrel ineffectually.