Spiritualist

Spiritualist

"The spirits are not as we are, child.

"A mortal's heart holds both good and ill. Even the best of us have a darker side, and even the most wicked may still have a spark of decency. Not so with the spirits. Dark and Light, each is true to its nature alone. Their hearts are absolute.

"Sorcerers bind and control spirits without discrimination. They can bend a dark spirit's work to righteous ends, but nothing can change that spirit's nature. Evil spirits whisper to the darkness in their masters' hearts, and over time draw that darkness out and help it to grow.

"My bond with the spirits of light is different. They do not tempt me, and I do not control them. They are allies, and as long as I seek to aid and heal, they come to my call willingly. Their nature will not allow them to do direct harm to the living, and I would never ask it of them. Instead, they bolster my own strength, help me stand against my enemies, and guide my blade as I protect my charges.

"If all you want is minions to do your bidding, you can walk the dark path, and I will have nothing more to say to you. But if you're willing to work hard, you can instead have true friends among the spirits, who will always have your back. In that case, I may have some things to teach you."

Dame Shannon Cantin, Spiritualist

Spiritualist Skills:

Boon of Light Spirits 0 CP

You gain Weapon as an attack trait for melee and missile attacks, and Light and Empathy as flavor traits.

Lay to Rest 3 CP

You draw on your bond with the spirits to return an undead creature to its rightful place in the cycle, ending its suffering. Touch a helpless target with a weapon or packet and call “Deathstrike one.” If the target does not move or resist, you may call “Death to Undead by Light.”

Many undead creatures are immune to normal deathstrikes, instead turning to spirit swiftly when cut down. This skill may be required in order to deathstrike undead that are paralyzed or otherwise incapacitated. In addition, while some undead may swiftly return to the battlefield if cut down, this skill may delay or even prevent their return.

Foe of the Dark 3 CP

You may change the attack trait of any of your called attacks to “To Undead.”

Healer’s Hands 2 CP

You may perform touch-delivered powers with a melee weapon, missile weapon, or shield in your off hand.

Reach Across the Divide 2 CP (1 endurance)

You may sometimes reach across the gulf that separates the world of the spirits from our own, and attempt to communicate with them. Spend a point of Endurance, gesture at a being you believe to be a spirit, and call “By my gesture, Speak to Spirit.”

Familiar Spirit 2 CP (Once per event)

A friendly spirit follows you invisibly and can aid you in dire need. Once per event, call “Ambient Heal 2 to Self.” You may use this skill even when if you are unconscious, unstable, or unable to use game skills.

Guardian Spirit 2 CP (Once per event)

A friendly spirit follows you invisibly and can ward enemy attacks. Once per event, call “With [Heroic Quality,] Resist” to negate one melee, missile, packet, or firearms attack.

Incantation Method 3 CP

Your powers are magic spells granted to you by your bond with the spirits. To use Powers, you must perform a audible incantation of at least six syllables before you begin the verbal call.

In addition, this skill gives you access to one Power List, chosen from the Open, Offensive, or Support lists. Even if you know another Method, you must always use incantations for Powers from this list.

Spirit Pact 3 CP

You gain access to powers from the “Light Spirit” power list, and may use casting skills to perform them. (See the section on power lists.)

Ritual Magic 5 CP

You may attempt to perform rituals whose formulae you find in play. Details of how to perform the ritual, and its likely results and backlashes, will be explained in the formula.

Ritual magic uses arcane means to manipulate a force called the Quiet,which can alter the nature of the world in certain ways. Wise ritualists respect the Quiet, and only ask it to act in accordance with its nature, while fools might try to trick or pervert it, to dire consequence.

Spiritual Circle 5 CP

(Requires 3 skills in this theme.)

You can perform minor rituals that enhance the effect of your Grant powers. Trace a circle on the ground around yourself and the intended recipient of a Grant, focus for thirty seconds of ritual performance, and use a power with a Grant effect on that character. You gain an additional, free casting of that Grant with no endurance cost to be used within ten minutes on a second ally, so long as you perform a second minor ritual as described above. You may not use Grants cast with this skill on yourself.

Slay Undead 3 CP (Once per event, 2 endurance)

(Requires 3 skills in this theme.)

When you learn this skill, choose melee, packet, missile, or firearms. Once per event, you gain an attack of that type for "Death to Undead."

Restore Life 5 CP (Once per event, 2 Endurance)

(Requires 5 skills in this theme.)

Touch a willing or helpless target and call “Cure Death and Drain by [Flavor Trait.]”

Enchanting 2 CP

You can combine gem components to enchant objects with limited magical effects. This skill may be purchased up to three times; each level allows you to construct more advanced products. See the rules section on Crafting for further information.

Purity of Form [Epic] (Once per event)

Once per event, choose a target you can see. You may call “No effect” to any attacks with a Metabolic trait originating from that target, until the target breaks line of sight with you for three seconds, or until you become unconscious.

Radiant Familiar [Epic] (Once per event)

(Requires: Familiar Spirit)

Your familiar spirit is strong enough to aid not only you, but nearby allies as well. Once per event, you may call “By my voice, Ambient Heal by [Flavor Trait.]” You may use this skill even when if you are unconscious, unstable, or unable to use game skills.

(You may not use a Community trait or the Folk trait in this verbal, as your familiar can be neither Folk nor a member of a community.)