Healer Training

Healer Training

Apprentice Healer

Basic Training: Healer 5 CP

You gain the following four skills. You may only have one Basic Training package.

-Aura of Healing (Once per battle)

You gain an Aura of Healing pool of 2 points. You may expend one point from this pool to deliver a touch effect for “Heal 2 by [Flavor Trait.]” This pool refreshes when you refresh your “per battle” skills. You may only benefit from two Theme skills that increase your Aura of Healing pool.

-Deep Aura (Once per event)

Once per event you may rest for three seconds to refresh your Aura of Healing pool.

-Power List

You gain access to one Power List of your choice from the Support or Open lists, and may expend a Power Use of the appropriate level to use any Power in this list.

-First Circle Power Use (Once per battle, 1 Endurance)

One per battle you may spend a point of Endurance to use a First Circle power from any list you know.

Armor 4 CP

You gain one point of armor. You may choose to treat this as physical armor, ‘dexterity’ armor, magical protection, or natural armor as appropriate to your character concept. You may focus for one minute to refit this armor.

Aura of Healing 2 CP

You gain an Aura of Healing pool of 2 points. You may expend one point from this pool to deliver a touch effect for “Heal 2 by [Flavor Trait.]” This pool refreshes when you refresh your “per battle” skills. You may only benefit from two Theme skills that increase your Aura of Healing pool.

If you have Basic Training: Healer, your Aura of Healing pool is instead increased by 2.

Curing Touch 4 CP (Once per battle, 1 Endurance)

Once per battle you may deliver a touch effect to for “Cure (Category) by [Flavor Trait.]” You may choose Elemental, Mental, Metabolic, or Physical as your category at the time of casting.

Heroic First Circle Power Use 1 CP (Once per event)

Once per event you may use a First Circle power from any list you know.

Heroic First Circle Power Use 1 CP (Once per event)

Once per event you may use a First Circle power from any list you know.

Heroic Second Circle Power Use 2 CP (Once per event)

Once per event you may use a Second Circle power from any list you know.

Power List 4 CP

You gain access to one Power List of your choice from the Support or Open lists, and may expend a Power Use of the appropriate level to use any Power in this list.

First Circle Power Use 4 CP (Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a First Circle power from any list you know.

First Circle Power Use 4 CP (Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a First Circle power from any list you know.

Second Circle Power Use 5 CP (Once per battle, 1 Endurance)

(Requires: First Circle Power Use)

Once per battle you may spend a point of Endurance to use a Second Circle power from any list you know.

Theme (0/2/4/6)

You gain access to one Theme, and may purchase the skills and abilities in it. Your first Theme costs no CP, but there is an increasing cost for each additional one purchased.

Journeyman Healer

Armor 4 CP

You gain one point of armor. You may choose to treat this as physical armor, ‘dexterity’ armor, magical protection, or natural armor as appropriate to your character concept. You may focus for one minute to refit this armor.

Curing Touch 4 CP (Once per battle, 1 Endurance)

Once per battle you may deliver a touch effect to for “Cure (Category) by [Flavor Trait.]” You may choose Elemental, Mental, Metabolic, or Physical as your category at the time of casting.

Generosity 4 CP

You gain ten points of Generosity. These points may be spent in place of Endurance when using powers that place a Grant effect on someone other than yourself.

Healer's Reach [Epic]

You may deliver Aura of Healing and Healing Touch abilities as packets (or firearms attacks, if you know Firearms Method) rather than touch effects. In addition, whenever one of your beneficial effects misses, or the target responds with a "Spirit" or "No Effect" defense, you may rest for ten seconds to recover the use of the ability and any Endurance spent.

Heroic First Circle Power Use 1 CP (Once per event)

Once per event you may use a First Circle power from any list you know.

Heroic Second Circle Power Use 2 CP (Once per event)

Once per event you may use a Second Circle power from any list you know.

Heroic Third Circle Power Use 4 CP (Once per event, 2 Endurance)

(Requires: Second Circle Power Use)

Once per event you may use a Third Circle power from any list you know.

Heroic Warding 2 CP (Once per event)

“With [Heroic Quality,] Resist” to negate one Missile, Packet, or Firearms attack.

Improved Aura of Healing 2 CP

(Requires: Aura of Healing)

Your Aura of Healing pool is increased by 2 points.

Journeyman’s Recovery 3 CP

When the target of one of your Third Circle powers responds with a defense (including No Effect or Spirit) and does not roleplay the effect of the power, you may rest for five minutes in a safe place to recover the use of that power. Any Endurance cost is still expended.

Panacea [Epic]

(Requires: Curing Touch)

You gain an additional use of Curing Touch per battle. In addition, your skills and powers that have a Cure effect cost one less endurance, including those that Cure Death.

Potent Healing 5 CP

Your heal effects with a value of 3 or higher are increased by 1. This does not stack with any other numerical increase to healing values, though it is compatible with the Warrior skill “Healer’s Best Friend.”

Power List 4 CP

You gain access to one Power List of your choice from the Support or Open lists, and may expend a Power Use of the appropriate level to use any Power in this list.

Radiant Glory [Epic]

Twice per event, the value of one of your heals with a "By my Voice" effect is increased to 4. This skill can be affected by numerical increases to healing.

First Circle Power Use 4 CP (Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a First Circle power from any list you know.

Second Circle Power Use 5 CP (Once per battle, 1 Endurance)

(Requires: First Circle Power Use)

Once per battle you may spend a point of Endurance to use a Second Circle power from any list you know.

Professional Healer 1 CP

Between events, you use your healing skills to assist those in need. Whether through fees or charity, those you help always see that your basic needs are met. You do not need to pay maintenance at the start of each event.


Radiant Healing 5 CP (Once per battle, 2 Endurance)

Once per encounter you may call out “By my voice, Heal by [Flavor Trait.]”

If you have a Community Trait you may instead call “By my voice, Heal to (Community Trait) by [Flavor Trait.]” You may also substitute “Folk” for a Community Trait.

Refresh Aura of Healing 3 CP (Once per battle)

Once per battle you may rest for one minute to refresh your Aura of Healing pool.

Restore Life 5 CP (Once per event, 2 Endurance)

Touch a willing or helpless target and call “Cure Death and Drain by [Flavor Trait.]”

Theme (0/2/4/6)

You gain access to one Theme, and may purchase the skills and abilities in it. Your first Theme costs no CP, but there is an increasing cost for each additional one purchased.

True Healer’s Heart 2 CP (Once per event)

Once per event when you see an ally drop to the ground because of an attack you may call out “With [Heroic Quality,] Purge” to end any Elemental, Mental, Metabolic or Physical effect that is preventing you from healing them.

Master Healer

Improved Aura of Healing 2 CP

(Requires: Aura of Healing)

Your Aura of Healing pool is increased by 2 points.

Curing Touch 4 CP (Once per battle, 1 Endurance)

Once per battle you may deliver a touch effect to for “Cure (Category) by [Flavor Trait.]” You may choose Elemental, Mental, Metabolic, or Physical as your category at the time of casting.

Effortless First Circle Power 5 CP

Your first use of a First Circle power in each battle costs no Endurance. (Grant effects always cost Endurance, and cannot benefit from this skill.)

Heal Thyself 4 CP (Once per battle, 1 endurance)

(Requires: Two purchases of Curing Touch)

Once per battle you may expend a use of Curing Touch to Purge an Elemental, Mental, Metabolic, or Physical effect.

Heroic First Circle Power Use 1 CP (Once per event)

Once per event you may use a First Circle power from any list you know.

Heroic Second Circle Power Use 2 CP (Once per event)

Once per event you may use a Second Circle power from any list you know.

Heroic Third Circle Power Use 4 CP (Once per event, 2 Endurance)

(Requires: Second Circle Power Use)

Once per event you may use a Third Circle power from any list you know.

Power List 4 CP

You gain access to one Power List of your choice from the Support or Open lists, and may expend a Power Use of the appropriate level to use any Power in this list.

First Circle Power Use 4 CP (Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a First Circle power from any list you know.

Second Circle Power Use 5 CP (Once per battle, 1 Endurance)

(Requires: First Circle Power Use)

Once per battle you may spend a point of Endurance to use a Second Circle power from any list you know.

Refresh Aura of Healing 3 CP

Once per battle you may rest for one minute to refresh your Aura of Healing pool.

Restore Life 5 CP (Once per event, 2 Endurance)

Touch a willing or helpless target and call “Cure Death and Drain by [Flavor Trait.]”

Toughness 4 CP

You gain one point of Vitality.

Theme (0/2/4/6)

You gain access to one Theme, and may purchase the skills and abilities in it. Your first Theme costs no CP, but there is an increasing cost for each additional one purchased.

Grandmaster Healer

Improved Aura of Healing 2 CP

(Requires: Aura of Healing)

Your Aura of Healing pool is increased by 2 points.

Curing Touch 4 CP (Once per battle, 1 Endurance)

Once per battle you may deliver a touch effect to for “Cure (Category) by [Flavor Trait.]” You may choose Elemental, Mental, Metabolic, or Physical as your category at the time of casting.

Effortless Curing Touch 1 CP

Once per battle a use of your Curing Touch skill costs no Endurance.

Effortless First Circle Power 5 CP

Your first use of a First Circle power in each battle costs no Endurance. (Grant effects always cost Endurance, and cannot benefit from this skill.)

Heroic Second Circle Power Use 2 CP (Once per event)

Once per event you may use a Second Circle power from any list you know.

Heroic Third Circle Power Use 4 CP (Once per event, 2 Endurance)

(Requires: Second Circle Power Use)

Once per event you may use a Third Circle power from any list you know.

Heroic Warding 2 CP (Once per event)

“With [Heroic Quality,] Resist” to negate one Missile, Packet, or Firearms attack.

Power List 4 CP

You gain access to one Power List of your choice from the Support or Open lists, and may expend a Power Use of the appropriate level to use any Power in this list.

Pure Form 4 CP (Once per battle, 1 endurance)

Once per battle you may Purge an attack with a Metabolic trait.

Radiant Healing 5 CP (Once per battle, 2 Endurance)

Once per encounter you may call out “By my voice, Heal by [Flavor Trait.]”

If you have a Community Trait you may instead call “By my voice, Heal to (Community Trait) by [Flavor Trait.]” You may also substitute “Folk” for a Community Trait.

First Circle Power Use 4 CP(Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a First Circle power from any list you know.

Second Circle Power Use 5 CP(Once per battle, 1 Endurance)

Once per battle you may spend a point of Endurance to use a Second Circle power from any list you know.

Refresh Aura of Healing 3 CP (Once per battle)

Once per battle you may rest for one minute to refresh your Aura of Healing pool.

Restore Life 5 CP (Once per event, 2 Endurance)

Touch a willing or helpless target and call “Cure Death and Drain by [Flavor Trait.]”

True Healer’s Heart 2 CP (Once per event)

Once per event when you see an ally drop to the ground because of an attack you may call out “With [Heroic Quality,] Purge” to end any Elemental, Mental, Metabolic or Physical effect that is preventing you from healing them.

Theme (0/2/4/6)

You gain access to one Theme, and may purchase the skills and abilities in it. Your first Theme costs no CP, but there is an increasing cost for each additional one purchased.