Harm
Harm
First Circle Harm Powers:
Blast
A packet attack for “4 damage by [attack trait.]”
Bolts
Call “Imbue by [flavor trait] to store 2 uses of Bolt. For each use, throw a packet for “2 damage by [attack trait.]”
Numb Limb
A packet attack for “Short Maim by [attack trait.]”
Wrack
A packet attack for “Agony by [attack trait.]”
Second Circle Harm Powers:
Greater Bolts
Call “Imbue by [flavor trait]’ to store 2 uses of Greater Bolt. For each use, throw a packet for “3 damage by [attack trait.]”
Break Limb
A packet attack for “Maim by [attack trait.]”
Barrage
A packet attack for “Double 2 damage by [attack trait.]”
Third Circle Harm Powers:
Greater Barrage
A packet attack for “Double 9 damage by [attack trait.]”
Strike Down
A packet attack for “Stun by [attack trait.]”
Slay
A packet attack for “Death by [attack trait.]” If you attempt to use this power on a target you believe may have the “Folk” trait, you gain the “Cold Hearted” trait until the end of the current event.