Harm

Harm

First Circle Harm Powers:

Blast

A packet attack for “4 damage by [attack trait.]”

Bolts

Call “Imbue by [flavor trait] to store 2 uses of Bolt. For each use, throw a packet for “2 damage by [attack trait.]”

Numb Limb

A packet attack for “Short Maim by [attack trait.]”

Wrack

A packet attack for “Agony by [attack trait.]”

Second Circle Harm Powers:

Greater Bolts

Call “Imbue by [flavor trait]’ to store 2 uses of Greater Bolt. For each use, throw a packet for “3 damage by [attack trait.]”

Break Limb

A packet attack for “Maim by [attack trait.]”

Barrage

A packet attack for “Double 2 damage by [attack trait.]”

Third Circle Harm Powers:

Greater Barrage

A packet attack for “Double 9 damage by [attack trait.]”

Strike Down

A packet attack for “Stun by [attack trait.]”

Slay

A packet attack for “Death by [attack trait.]” If you attempt to use this power on a target you believe may have the “Folk” trait, you gain the “Cold Hearted” trait until the end of the current event.