I got this done in record time- I'd started laying the groundwork for it just before I uploaded and published Your Answer. If only every song production was this fast!
I figured Barnbellow's Estate would follow many other Survival Horror games at the time and have some sort of end-of-game results tally, drawing particularly from Silent Hill in regards to how much it keeps track of. I'd need to have a think about exactly what it keeps track of (and update the design doc accordingly), but off the top of my head basic stuff like completion time, what ending you got on that run, number of times you've saved etc. would be a given. Maybe also stuff like how often you temporarily disabled the Pursuers, how many of the haunts you witnessed/documented, hpw many of the notes you found, little minutia little that. A particularly funny one that just popped in my head and I'm definitely keeping would be "distance sprinted", which would track how much ground you covered when either jogging (in the "investigate" phase) or when running from enemies during the "pursuit" phase); Yuna WAS a former high school track star, after all! Gotta keep those stats in check. The given its length and comparative complexity, it'd pull double duty of the background music for the Extras menu (and related sub menus), the contents of which are detailed in this exerpt from the design doc;
Notebook
Every note you discover in Barnbellow's Estate is logged to a notebook that can be accessed both in-game via the pause menu, and independently in the main menu. Accessing the notebook after receiving the notes will reveal additional commentary by Yuna.
Gallery
Each haunting you discover in Barnbellow's Estate is recorded in both an in-game gallery accessed via the pause menu (purely as unique, still photos that come with additional commentary from Yuna), and as a separate gallery accessed in the main menu (where they can be re-watched at your leisure).
Bonus Costumes
You can unlock 10 additional outfits for Yuna to wear instead of her default attire. Four of them are unlocked by reaching each of the normal endings (one for each), four are unlocked by solving bonus puzzles in each layer of the estate (which appear only in the normal gameplay mode), one is awarded upon beating the campaign with the bonus character, and one is awarded for the bonus ending you receive on completing Overdrive Mode.
Bonus Notebook Entry
Once you have collected every notebook entry in the game, either in one playthrough or across several, an additional one is added to the independent menu option. Penned by an unknown author that is entirely unconnected to the events of the game, it documents an urban legend involving a school that exists in two places at once- our reality, and a place far beyond our own- and that anyone who dares stay in the school after it has fully closed for the night on a particular date will find themselves trapped in this alternate dimension, the school being the only building in an endless expanse; though of course, as nobody said to have gone there has ever returned, these reports are unverified. This note is a teaser for the third entry in Gonkaka's Wandering in the Dark meta-series, The Devil's Interval, wherein a group of students and two teachers find themselves trapped in their secondary school after a bad snowstorm, soon discovering they've wound up in a strange space where only the school stands among an endless field of snow; horrific creatures are both trying to break into the school from outside, and several more are beginning to reveal themselves from within the building's walls, and it's up to the group to both defend their new stronghold and discover the secrets buried in its foundations.
Bonus Gallery Entry
Once you have witnessed every single haunting in the game, either in one playthrough or across several, an additional video is added to the independent gallery accessed from the main menu. The clip in question is an in-engine music video, where several of the game's elements, animations, and camera tricks- as well as new ones designed just for this clip- play in a sequence set to the Overdrive Mode pursuer theme I Hear You Run, I See You Hide. Effectively, it retells the rough events of the game in brief, largely focusing around Yuna escaping from the various Pursuers with more cinematic camera movements and angles, though it is occasionally intercut with her reactions to various haunts (also from different perspectives), as well as breakaways to renderings of Nincom's in-house band, Gonkaka, performing the song both together as a group and individually on various instruments in the estate's grand entrance.
~ Decon Theed (22/10/2024)