“So, what’s your story?”
“I flooded the enrichment center.”
“...That doesn’t sound very scary.”
“With a deadly neurotoxin?”
You might be thinking ‘What is that conversation?’ and did it ever happen? Well, it didn’t necessarily, but if you’re old enough, you’ll know what it’s about ;) .
But I digress; what about duty is scary? Isn’t it a noble, admirable thing to be dutiful?
Generally speaking, yes!
But what about when duty is done…relentlessly? Ritualistically? Like a man or woman possessed?
“All work and no play makes Jack a dull boy.”
If you can understand that there’s a certain unsettling nature of an over-encompassing duty, then we can proceed!
The topic in and of itself isn’t far fetched in stories, movies, games, what have you. Hell, look at Goldman from House of the Dead 2. His major motivation for plunging the world into darkness was to ‘rule’ (read: punish) over man because they committed the ultimate sin of disturbing the natural cycle of life. Now granted, this…ruling needed a ruler to do it, and he’s just a ceo. That’s what The Emperor is for.
The scenario at the start of this is adapted from one particular character whose duty was tantamount to humanity. Made even more brutal considering that she is a very calculating character:
The thing with GlaDOS is that she’s not human: She’s a highly intelligent AI, created by Aperture Science to provide testing for most of their projects; one particular project was the Portal Gun. As you progress with the game, the tests get more and more challenging. As you do, not only does the Portal Gun get completed, but you start to complete these complex and rigorous tests. However, there’s one catch: you’re an expendable test subject. The Portal Gun, which is built to survive intense heat, is far more valuable than you are.
Her compulsive duty starts to unravel and crumble when you not only escape the death trap, but find her.
In which you realize she’s not just there to run tests: She’s there to run the entire enrichment center. And with her being a highly intelligent AI, she didn’t need humans…so she flooded the Enrichment Center with a deadly neurotoxin. The surviving scientists even added a Morality Core to stop her from flooding the enrichment center with a deadly neurotoxin. Nott hat it worked…since no other human is there outside of you. And that’s just her in the FIRST game!
Mr. Grizz is the mysterious CEO at Grizzco Studios that employs inklings (and eventually octolings) to work his Salmon Run shifts in Splatoon 2. You’ve been collecting egg, after egg, after egg. Countless ones, in fact. He assures you that you’ll be handsomely rewarded for your trouble, and you, in fact, are! You get unique clothing items that aren’t available to the general public. Not only that, the stats on them are actually fairly powerful!
There’s a few oddities about Mr. Grizz, though. Firstly, you never see him. Secondly, the shifts he sends you on become increasingly dangerous, and his care about you is…dubious, at best. Thirdly, everytime you grab your things and turn in your shift, he laughs…darkly. Ah, well, you can sweep that under the rug, right?
…Enter Splatoon 3, where not only do you get to see Mr. Grizz in the…ah…flesh (HE’S A GIANT BEAR!......HE’S ME! OH MY GOOOOOOOOOOD-) you also understand why he’s collecting them. See, Humanity has pretty much been wiped out for centuries, and there’ve been various attempts at either guiding future potential living humans, or bringing them back. Grizz is the latter. He’s been collecting eggs to power up his Fuzzy Ooze project, in order to bring humans BACK into the world. The catch? This’ll kill the new humanity that’s already present in the game: The Inklings and Octolings. You have to fight him in order preserve YOUR humanity and prevent the Rise of Mammalians.
Wait, she’s not a boss at all!
Actually……..she is. Self appointed, even! But how did she come to be? And for what company?
Well, the latter part of that question is the boss of the entire known universe…so to speak. The former question? Well, let’s talk about that.
Meteion is a…well you think of her as a person when you first meet her. She’s got bird feet and wings on her head, but she’s otherwise not too unusual. The thing is, she’s actually what is called an entelechy; a creature of emotion, driven not by aether, but by dynamis. Now when you consider the origins of both words, entelechy is a realization of potential, and dynamis is power. Are both of them explicitly Greek? Yes, there’s a reason for that! That’ll be for another time though!
The important thing is that she has the potential for…well, anything really. When you first meet her, she is unflappably polite, and willing to converse and aid you in any way. What you don’t know at the time is that she’s one of many. Her sisters are out there, searching for life, or at least the meaning of it. And…in their search they find the exact opposite.
Thousands…of shared consciousness…reporting on the despair of other worlds. Of prosperity turned to dust. Of conflict turning to annihilation. Of an achievement…turning to a loss of purpose. It was all so much for her to bear, the despair of it all…that she came to the conclusion. There is nothing to life. Eventually it will all lead to despair.
And she will free us all from it.
When you meet her, you have already traveled back into the past after the Final Days have come to Eorzea. Where blasphemy after blasphemy tear man and woman asunder, leaving not even their aether in their wake. Once the once-sweet Meteion reaches this point…you can only wonder what she can do to you.
...
...
SO!
…Maybe it’s time to take a break…yeah?