At Character creation,
If a monk class race has natural weapons such as claws and fangs, the UnArmed damage equivalent to that of natural weapons is added to the UnArmed damage as a correction value compared to the UnArmed damage of human monk.
Ex.
Nornal Catfolk(Medium(size)) have craws(1d4S lethel) as thier natural weapon.Nornal Human(Medium(size)) have fist(1d3B nonlethal),so 1d4S lethel -1d3B nonlethal = +1 +1 = +2.hen CatFolk(Medium(size)) Monk1level's unarmed strike damage is 1d6B+2 agile nonlethal versavitiesS.
If you act First Strike◆ as Flurry of Blows,
Useing agile: +MAX Attack Bonus/+MAX Attack Bonus
Useing No agile: +MAX Attack Bonus/+MAX Attack Bonus
If you act Second Strike◆ as Flurry of Blows,
Useing agile: +MAX Attack Bonus-4/+MAX Attack Bonus-4
Useing No agile: +MAX Attack Bonus-5/+MAX Attack Bonus-5
If you act Third Strike◆ as Flurry of Blows,
Useing agile: +MAX Attack Bonus-8/+MAX Attack Bonus-8
Useing No agile: +MAX Attack Bonus-10/+MAX Attack Bonus-10
連撃Flurry of Blows◆◆◆
You can attack twice with the highest attack bonus as your Flurry of Blows,not apply 2nd attack MAP.
However,for the third attack after this Flurry of Blows◆◆◆, the normal third MAP is applied.
君は、連打として2回目のMAPを適応すること無しに、最高の攻撃ボーナスで2回攻撃できる。
但し、この連打の後の3回目の攻撃には通常の3回目のMAPを適応する。
例 Flurry of Blows◆◆◆ +5/+5
At 1st level,
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his Saving Throws.
In addition, a monk gains a +1 bonus to AC and Saving Throws at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
At 1st level,
外功ボーナス=筋力STR mod.+敏捷力DEX mod.+耐久力CON mod.+修練Proficiency
内功ボーナス=筋力STR mod.+敏捷力DEX mod.+耐久力CON mod.+修練Proficiency