Part 1: IDE Setup
Part 2: Unity 3D Scripting API explained
Part 3: GameObjects - What are they?
Part 4: Dot Notation and Navigationing the API
Part 5: Translating a Box!
Part 6: Assigning a Material Color to a Box
Part 7: Translate Rotate
Part 8: Time - Introduction (time.deltaTime)
Part 9: Time - using a speed variable
Part 10: Time - time.Time
Part 11: Time - time.timeScale
Part 12: Time - time.realtimeSinceStartup
Part 13: Time - gui.display
Part 14: Accessing Components
Part 15: Accessing GameObjects through the Inspector
Part 16: Accessing GameObjects through the Hierarchy
Part 17: Accessing GameObjects through the Name or Tag
Part 18: Accessing GameObjects passed as a Parameter
Part 19: Accessing GameObjects through Type(script)
Part 20: Vectors
Part 21: Variables, Members, Globals
Part 22: Instantiate
Part 23: Coroutine and Yield