[ CallStack.cs ]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CallStack : MonoBehaviour {
int i;
int sum = 0;
// Use this for initialization
void Start () {
i = 10;
func1 ();
}
void func1() {
func2 ();
}
void func2() {
func3 ();
}
void func3() {
Debug.Log ("TEst");
i = i + 1;
while (i < 10) {
sum += i;
}
}
}