using UnityEngine;
using System.Collections;
public class CsButtonFunction : MonoBehaviour {
public AudioClip sndStart;
public void GameStart()
{
StartCoroutine("StartSoundPlay");
}
public void Restart()
{
Application.LoadLevel(1);
}
IEnumerator StartSoundPlay()
{
AudioSource.PlayClipAtPoint(sndStart, transform.position);
yield return new WaitForSeconds(0.5f);
Application.LoadLevel(1);
}
}