Part 0:
다운 받은 파일
프로젝트 파일 - 3D Mario Clone.zip
Max에서 작업된 캐릭터 파일 - 3D_Mario_8_Character_files.zip
Part 1: Introduction
이 과정에 대한 설명
Part 2: Project Description
Project View에 있는 파일들 소개
Art
Animation
Materials
Models
Textures
Music
Particles
Prefabs
Scene Objects?
Scenes
Scripts
Shaders
Part 3: Mario Setup
Scene 1_mario_character_starter
Hierarchy View
Characters
mario : Animation Componnet 및 bipad 파일
b_Root
b_Hips
b_IK_Foot_Root
b_IK_Foot_L
footEffects : Rigidbody와 Script를 가지고 있음
cameraTarget : Main Camera가 바라볼 위치
colliderAttack : 발 쪽에 Sphere Collider로 존재함
colliderGrab : 캐릭터 앞에 Box Collider로 존재함
colliderHurt : Sphere Collider로 존재함
colliderPush : 캐릭터 앞에 Box Collider로 존재함
mario : Mario 랜더링을 위한 메쉬 데이타
Character Controller 삽입
적당하게 값 조절
Skin Width : 0.0001
Part 4: Mario Controller Demo pt 1
Part 5: Mario Controller Demo pt 2
Part 6: Sandbox Basics
Part 7: Character Controller Introduction
Part 8: Character Sprint
Part 9: Character Boost
Part 10: Character Jump 1
Part 11: Character Jump 2 - Combo
Part 12: Character Jump 3 - Combo
Part 13: Character Jump From Air
Part 14: Character Crouch
Part 15: Character Jump From Crouch
Part 16: Character Jump Pad
Part 17: Character Jump From Object
Part 18: Character Angle Slide Control
Part 19: Character Killzone
Part 20: Character Pickup - Coin
Part 21: Character Pickup - Keys and Bridge Control
Part 22: Character and the Moving Platform
Part 23: Character Grab, Carry and Throw
Part 24: Character Attack
Part 25: Character Get Hurt
Part 26: Plant Trigger Animation Explained
Part 27: NPC Patrol Explained
Part 28: Camera Controls
Part 29: Conclusion