using UnityEngine;
using System.Collections;
public class PlayerControls01 : MonoBehaviour {
public float speed = 10.0f;
void Update () {
float h = Input.GetAxis("Horizontal");
transform.position += transform.right*h*speed*Time.deltaTime;
float w = Input.GetAxis("Vertical");
transform.position += transform.up*w*speed*Time.deltaTime;
}
}