This section includes a selection of all key Wiki pages from each department. The pages have been linked from the original sections, just so it features the latest and updated content.
Recommended to: Studio Assistant, Freelance Runner and Production Management Team
Receiving samples and how to input them into the materials database.
How to label samples prior to capturing them.
How to store samples once they have been processed.
Also featured under Scanning and Referencing
Recommended to: Studio Assistant, Freelance Runner and Production Management Team
Why do we colour correct reference photos?
Colour correct reference photos.
Also featured under Scanning and Referencing
Recommended to: Everyone
Styleboards
Referencing
Sketchup
Connectpr Library & Propping
Photography Elements
Styling Roles & Responsabilities in Project Lifecycle
Review Checklist
Trend Documents
Also featured under Styling
Recommended to: Production Management Team
Outline Ftrack Plan
Resourcing Modeling Events
Resource Plan and Changes
Creating Modeling Tasks
Estimated Days
Planning Tasks
Modeling QC
Also featured under 3D Modelling
Recommended to: Production Management and Modeling TeamÂ
Communication, Trust and Collaboration between Departments
Ftrack Modelling Structure and Assets Organization
Asset Builds, Modelling Tasks and Shaders Tasks
Modelling Brief
Asset Builds Status and Task Status
How to Organise Reference Folders
How to Link Assets
DOs and DON'Ts
Also featured under 3D Modelling
Recommended to: Everyone
References
Workflow - Step by Step
Lead Artist Role
QC Process
Also featured under 3D Production
Recommended to: EveryoneÂ
Kitchen and Bathroom Terminology
British Standards
Walls
Windows
Ceilings
Skirting
Doors
Switches
Wooden Flooring
Carpets & Rugs
Tiling
Misc
Also featured under 3D Production - Lifestyle Workflow
Recommended to: Everyone
Naming Consistency
Ftrack Folders Naming Format
3D Files Naming
Comp Files Naming
Final Outputs Naming
Also featured under 3D Production
Recommended to: Everyone
Cutouts Sofa Case Study
Cutouts Brewdog Case Study
Product Shot Ciroc and Don Julio Case Study
Other Case Studies
Also featured under Batch Outputs/Cutouts
Recommended to: Everyone
Image Size and Resolution
Image Format
Image Background
Image Shadows
3D Model of the Product
Materials/Shaders
Naming Conventions/SKUs
Colour Correction References
Cutouts Brief Template
Also featured under Batch Outputs/Cutouts
Recommended to: Everyone
General Workflow
Volume Workflow
Also featured under Batch Outputs/Cutouts
Recommended to: Everyone
Brief
Synopsis
Storyboard - Look & Feel
Animatic
Pre-viz
Roto, Keying, Matchmove
R&D
Scene Set-up
Rigging & Animation
Simulation/FX
Shading & Lighting
Rendering
Compositing
Editing and Grading
Also featured under Animation & VFX
Recommended to: 3D Production and Production Management teams
Production Stages
Folder Structure
Scene Optimisations
Cameras and RPM
Previz (3DS Max)
Previz (Premiere)
Settings
Also featured under Animation & VFX
Recommended to: 3D Production, Business Development, Client Services and Production Management teams
What is going to be used for?
Approach
How long it should be? Duration of the Animation.
What's the purpose? Use.
What will we show?
How many shots?
Outputs and Specs
Other considerations
Also featured under Animation & VFX
Recommended to: 3D Production and Production Management teams
Types of Camera Moves
Examples of Camera Moves
Also featured under Animation & VFX
Recommended to: 3D Production and Production Management teams
Useful Terminology
Also featured under Animation & VFX