You can access the CCW Custom RPM Rollout by navigating to the "Custom" tab within the main RPManager window.
The UI is divided into four primary groups:
Submit Tile Rendering | VRay LC + Render
Submit Animation
Submit Cutouts
Custom Tools
Tiles Height - Determines the number of tiles in which the image will be split vertically.
Tiles Width - Determines the number of tiles in which the image will be split horizontally.
Smart Tiles - Not available yet.
Submit Denoise Job - Submits a denoise render job in Deadline. If you don't have VRay Denoise render element in your elements list it will added automatically.
** Denoise job will be submitted with default settings. You can adjust them in Deadline.
Submit Selected RAW - Submits a VRay Raw Image File render in Deadline based on RPManager passes you have selected. Before submitting in this mode you need to enable the "Auto Raw Path" and specify the output extension. To do that go to Output -> Open Vray Cache/RAW Manager and at the bottom of the window you can see this options.
Submit Checked RAW - Submits a VRay Raw Image File render in Deadline based on RPManager passes you have checked. Before submitting in this mode you need to enable the "Auto Raw Path" and specify the output extension. To do that go to Output -> Open Vray Cache/RAW Manager and at the bottom of the window you can see this options.
Submit Selected - Submits a Standard Job (3DS Max Frame Buffer) render in Deadline based on RPManager passes you have selected.
Submit Checked - Submits a Standard Job (3DS Max Frame Buffer) render in Deadline based on RPManager passes you have checked.
Chose Render Preset Template - Allows you to select a preset template for your render settings. This can be useful if you want to quickly apply a set of preconfigured render settings to your current scene without having to manually adjust each individual setting. Once you select a template, the render settings will be updated when you submit the scene for rendering. If you leave the "CUSTOM" selection no settings will be applyed and your scene will be submitted with the current settings.
** Render resolution will NOT be changed, you need to adjust this manually.
Submit Denoise Job - Submits a denoise render job in Deadline. If you don't have VRay Denoise render element in your elements list it will added automatically.
** Denoise job will be submitted with default settings. You can adjust them in Deadline.
Save Current Render Preset - Allows you to save the current render settings as a preset, which can then be loaded later or used in a different scene. The saved preset will only be visible to the artist who saved it.
Submit Checked RAW - Submits a VRay Raw Image File render in Deadline based on RPManager passes you have selected. Before submitting in this mode you need to enable the "Auto Raw Path" and specify the output extension. To do that go to Output -> Open Vray Cache/RAW Manager and at the bottom of the window you can see this options.
Submit Checked - Submits a Standard Job (3DS Max Frame Buffer) render in Deadline based on RPManager passes you have checked.
Submit Selected RAW - Submits a VRay Raw Image File render in Deadline based on RPManager passes you have selected. Before submitting in this mode you need to enable the "Auto Raw Path" and specify the output extension. To do that go to Output -> Open Vray Cache/RAW Manager and at the bottom of the window you can see this options.
Submit Checked RAW - Submits a VRay Raw Image File render in Deadline based on RPManager passes you have checked. Before submitting in this mode you need to enable the "Auto Raw Path" and specify the output extension. To do that go to Output -> Open Vray Cache/RAW Manager and at the bottom of the window you can see this options.
** Cutouts Submitter have a different logic from the rest of the submitters. It only submits a maxscript job file which will open the 3ds max file, restore the pass and start the render. This method have a lot of benefits one of which is that the submitting time is around 2-5 seconds, on other hand its not recommended to manipulate the RPManager passes position after submission this can cause wrong renders.
KEY - Specify the match pattern characters for the "Select Passes" button.
Select Passes - With this option you can select all RPManager passes that contains the "KEY" in their name.
Remove Render Elements - This option removes all render elements from your current RPManager checked passes.
Remove Layer Sets - This option removes any layer sets you have created in your current RPManager.
Remove RPM Passes - This option removes all but first passes you have created in your current RPManager.
** Be careful with the REMOVE buttons!
The Scene Checks windows will open automatically when you start submitting your scene on Deadline.
Currently we are performing checks for:
Maximum Path Length Limitation
Windows Reserved File Names
Unauthorized characters
Bitmap Textures
Missing Assets
Heavy Geometry
Maps Collected
Empty Layers
Layers Structure
SME non-used Materials
Too many SME Views
** If the check don't pass the status will be FALSE. It's recommended to take actions and fix the issues before submitting to Deadline.
*** If Maximum Path Length Limitation, Windows Reserved File Names or Unauthorized characters don't pass you will NOT be able to submit the scene.