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Step 1 - render colour checker region on mid grey background in the scene as exr. Try to render with final settings and reduce noise.
Step 2 - replace loader render in your final comp with this EXR
Step 3 - Output as tiff
Step 4 - in photoshop assign sRGB
Step 5 - Open 3dlut creator
Step 6 - get image from PS
Step 7 - put the matrix points in the right place
Step 8 - Change colour checker to 2014 in dropdown
Step 9 - Change to White Ballance and press match
Step 10 - save 3D LUT as CUBE file
Step 11 - Load LUT in the flow after the Gammut node, before the output