Spreadsheet with geometries, shaders and camera angles - Producer - 2 days
Geometries - Modeler - 40 days
Shaders creation - Shader Artist - 10 days
Studio Lighting - Batch Artist - 2 days
Batch Setup - 10 days
Compositing file - Batch Artists - 2 days
Colour Correction - Retoucher - 2 days
Rendering time
Raw Renders (40min per render) - 375 days on 1 Workstation | 6 days on 60 Workstations
Easier setup, better quality but slower rendering
Fusionaser (40min per render base render and 2-3min per output) - 5 days on 1 Workstation | 4 hours on 60 Workstations
Hard setup(more time), lower quality but faster rendering
Work/Time Split:
5% - Organisation | 60% - Modelling | 30% - Batch time | 5% - Retouch
Spreadsheet with geometries, shaders - Producer - 1 day
Geometries - Modeler - 1 day
Studio Lighting - Batch Artist - 2 days
Shaders creation - Shader Artist - 5 days
Compositing file - Batch Artists - 1 day
Retouch and Colour Correction - Retoucher - 5 days
Work/Time Split:
10% - Organisation | 10% - Modelling | 35% - Shaders | 10% - Batch time | 35% - Retouch
Organisation - Producer - 2 hours
Geometries - Modeler - 5 days
Studio Lighting - Batch Artist - 2 days
Shaders creation - Shader Artist - 2 days
Compositing file - Batch Artists - 2 hours
Retouch and Colour Correction - Retoucher - 2 days
Work/Time Split:
5% - Organisation | 35% - Modelling | 35% - Shaders | 5% - Batch time | 20% - Retouch
Extra Content: