When it comes to animation/vfx, there are many ways to skin a cat.
However in the following guide we’ll try to outline some basic principles that should make our lives easier when it comes to moving pictures.
These should be applicable at least to some extends to any type of project with pixels changing colour, from stop-motion, cinemagraphs, product videos to full-on vfx projects mixed with life shot elements.
Important note: All previzes, previews and final animations should be shared with the HOD of VFX and Animation (currently Milko Stoev). Thank you!
Recommended to: Everyone
Brief
Synopsis
Storyboard - Look & Feel
Animatic
Pre-viz
Roto, Keying, Matchmove
R&D
Scene Set-up
Rigging & Animation
Simulation/FX
Shading & Lighting
Rendering
Compositing
Editing and Grading
Recommended to: Everyone
Production Stages
Folder Structure
Scene Optimisations
Cameras and RPM
Previz (3DS Max)
Previz (Premiere)
Settings
Recommended to: 3D Production
Starting from Scratch
Forking a Scene
Converting a Scene
Recommended to: Everyone
What is going to be used for?
Approach
How long it should be? Duration of the Animation.
What's the purpose? Use.
What will we show?
How many shots?
Outputs and Specs
Other considerations
Recommended to: 3D Production
Recommended to: 3D Production and Production Management teams
Types of Camera Moves
Examples of Camera Moves
Recommended to: 3D Production and Production Management teams
Useful Terminology