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WIKI
Client Overview
CCW
Departments
Scanning and Referencing
Identifying Tasks and Samples
Sample Management
PBR Scanning
Processing PBR Scans
Scanning, Processing & Stitching Multipatch Scans
Wide Format Scanning
Using a DSLR Camera
Referencing Samples
Referencing Objects *
Colour Correcting References
3D Scanning and Scanning Trips1 *
Meshing 3D Scans
Photogrammetry 101
01 - STUDIO AND SHOOTING
02 - IMAGE PROCESSING
03 - MODEL CREATION
04 - MODEL REFINEMENT
05 - TEXTURE CREATION
06 - FINISHING TOUCHES
Photogrammetry Rig
Photogrammetry Rig Capture Organization and Tips
Photogrammetry Rig Scan Processing
Styling
connecter-hybrid-dam
Client Tips
Styling Process
A Day in the LIfe of a Stylist - Workshop
DRAFT A CHECKLIST
3D Modeling
3D Modeling Guide
Best Practice
Standards for Organising Assets
Standards for Materials & Textures
Standards for UVs
Rendering Modeling Previews
Publishing Models in the Database
Modeling Template Folder
STP/CAD FIles
Calibrating the Modeling Studio
AR Modeling
Low Poly Conversion
client_models_preview
JD Shoes Workflow
Shading
Texturing 101
Texture Capture
Color Correction
Materialism 101
Diffuse
IOR
Reflection
Glossiness
Bump and Normal
Displacement
Shader Studies
Detail Map Template
Glass Objects
Randomising Shader
Reflect vs IOR vs 1/IOR
RM Basic Shader
Distance Texture
Shader Template Folder
ArtEngine
Raw Scans
CC REFERENCES
Asset Library Management
Asset Previews
Generic Assets
Decor Assets
Material Assets
Asset Build Workflow
Best Practices and Guidelines
3D Modelling Freelancers
Freelance Modellers Guide
review_engine
Bedding Simulation Styling Guide
3D Production
3D Team Structure
Lifestyle Workflow
References - New
Kitchen and Bathroom Terminology
British Standards
Walls
Windows
Ceilings
Skirting
Doors
Switches & Sockets
Wooden Flooring
Carpets & Rugs
Tiling
Misc
BATHROOM CHECKLIST
KITCHEN CHECKLIST
Plants
Key Info Summary
Workflow - Step by Step
Lead Artist Role
QC Process
Render Management
Render Priorities
VRAY 5
New features
Linear Workflow 101
Basic Principles
3ds Max
Blackmagic Fusion
Converting Old Files
Deadline Errors
Bucket issues
Render Elements 101
RP Manager
Autosave
Converting To Tile Rendering
Optimal Network Configuration
Render Region
Adaptive Dome Light Workflow
Naming Conventions & Format
Templates
Virtual Production
Colour Management
Colour Workflow
Scene Calibration
Compositing Calibration
Colour Verification
Monitor Calibration
Monitor Based LUTs
Colour Perception
Compositing & Retouch
Mask Creation Workflow
Backgrounds in Post
Contrast/Saturation Splitting
Lifestyle Training
Lifestyle Freelancers
Ftrack, Teams & Others
Lifestyle Sets Unreal Conversion
Batch Outputs/Cutouts
Cutouts vs. Product Shots
Cutouts Brief Guide
Cutouts Workflow
Layout/3D Production
Render Settings
Compositing
vray-back-to-beauty
SceneOptimization
Tools
gm-tools
ccw_custom_rpm_rollout
akzonobel_animation_system
akzonobel-ls
deadline_web_service
silentnight_automation
Animation & VFX
Animations Workflow
Interior Animations
Scene Setup for Animation
Briefing an Animation
Approach
Camera
Jargon buster
Creative
Clipping Paths
Composition
Retouch Guidelines
Pre-Production Checklist
QUALITY CONTROL
Colour Correction
Saving Finals
Retouch Department Guide
Briefs
SCHEDULING RETOUCH TASKS
REFERENCES
IT
How To
VPN Setup
Google Remote Desktop Set Up
Remote Desktop - Windows
Software We Use
Screen recording
John Lewis intro
Management
Client Services
Client Performance
Bensons Guidelines
Client Overview
CCW Process
Product & Referencing
Modelling
Cut Outs
Art Direction
Styling
3D Lifestyle
Animation
Deliverables
Dreams
Team
Workflow Process
Dreams Cutouts Guide
Naming Convention Guide
Digital Image Crop Guides
FAQ
Jargon
Files' Delivery Upload Guide
F&B Delivery Specs
JD Sports
JD Workflow Process
Useful Information
Wickes Brand Guidelines
CCW Process
Product & Referencing
Modelling
Art Direction
Styling
3D Lifestyle
Animation
Parador Guidelines
Background Treatement
Production Management
Onboarding and planning workflow
Ftrack Task Statuses
Purchasing Props
Freelance Tracker
HOD Committee
Meeting Conduct
Departments Key Info
Marketing
Company Events
Production & Company Updates
Systems & Processes Updates
Workshops
Challanges
CCWinner - June 23 - Lifestyle Draft Battle
HR
Training Programme
4. Where to Find Information
5. Systems - Part 1
6. Systems - Part 2
7. Project Lifecycle
9. Ftrack Getting Started
360-Degree Performance Review
Job Referral Program
Submit Holiday
WIKI
Client Overview
CCW
Departments
Scanning and Referencing
Identifying Tasks and Samples
Sample Management
PBR Scanning
Processing PBR Scans
Scanning, Processing & Stitching Multipatch Scans
Wide Format Scanning
Using a DSLR Camera
Referencing Samples
Referencing Objects *
Colour Correcting References
3D Scanning and Scanning Trips1 *
Meshing 3D Scans
Photogrammetry 101
01 - STUDIO AND SHOOTING
02 - IMAGE PROCESSING
03 - MODEL CREATION
04 - MODEL REFINEMENT
05 - TEXTURE CREATION
06 - FINISHING TOUCHES
Photogrammetry Rig
Photogrammetry Rig Capture Organization and Tips
Photogrammetry Rig Scan Processing
Styling
connecter-hybrid-dam
Client Tips
Styling Process
A Day in the LIfe of a Stylist - Workshop
DRAFT A CHECKLIST
3D Modeling
3D Modeling Guide
Best Practice
Standards for Organising Assets
Standards for Materials & Textures
Standards for UVs
Rendering Modeling Previews
Publishing Models in the Database
Modeling Template Folder
STP/CAD FIles
Calibrating the Modeling Studio
AR Modeling
Low Poly Conversion
client_models_preview
JD Shoes Workflow
Shading
Texturing 101
Texture Capture
Color Correction
Materialism 101
Diffuse
IOR
Reflection
Glossiness
Bump and Normal
Displacement
Shader Studies
Detail Map Template
Glass Objects
Randomising Shader
Reflect vs IOR vs 1/IOR
RM Basic Shader
Distance Texture
Shader Template Folder
ArtEngine
Raw Scans
CC REFERENCES
Asset Library Management
Asset Previews
Generic Assets
Decor Assets
Material Assets
Asset Build Workflow
Best Practices and Guidelines
3D Modelling Freelancers
Freelance Modellers Guide
review_engine
Bedding Simulation Styling Guide
3D Production
3D Team Structure
Lifestyle Workflow
References - New
Kitchen and Bathroom Terminology
British Standards
Walls
Windows
Ceilings
Skirting
Doors
Switches & Sockets
Wooden Flooring
Carpets & Rugs
Tiling
Misc
BATHROOM CHECKLIST
KITCHEN CHECKLIST
Plants
Key Info Summary
Workflow - Step by Step
Lead Artist Role
QC Process
Render Management
Render Priorities
VRAY 5
New features
Linear Workflow 101
Basic Principles
3ds Max
Blackmagic Fusion
Converting Old Files
Deadline Errors
Bucket issues
Render Elements 101
RP Manager
Autosave
Converting To Tile Rendering
Optimal Network Configuration
Render Region
Adaptive Dome Light Workflow
Naming Conventions & Format
Templates
Virtual Production
Colour Management
Colour Workflow
Scene Calibration
Compositing Calibration
Colour Verification
Monitor Calibration
Monitor Based LUTs
Colour Perception
Compositing & Retouch
Mask Creation Workflow
Backgrounds in Post
Contrast/Saturation Splitting
Lifestyle Training
Lifestyle Freelancers
Ftrack, Teams & Others
Lifestyle Sets Unreal Conversion
Batch Outputs/Cutouts
Cutouts vs. Product Shots
Cutouts Brief Guide
Cutouts Workflow
Layout/3D Production
Render Settings
Compositing
vray-back-to-beauty
SceneOptimization
Tools
gm-tools
ccw_custom_rpm_rollout
akzonobel_animation_system
akzonobel-ls
deadline_web_service
silentnight_automation
Animation & VFX
Animations Workflow
Interior Animations
Scene Setup for Animation
Briefing an Animation
Approach
Camera
Jargon buster
Creative
Clipping Paths
Composition
Retouch Guidelines
Pre-Production Checklist
QUALITY CONTROL
Colour Correction
Saving Finals
Retouch Department Guide
Briefs
SCHEDULING RETOUCH TASKS
REFERENCES
IT
How To
VPN Setup
Google Remote Desktop Set Up
Remote Desktop - Windows
Software We Use
Screen recording
John Lewis intro
Management
Client Services
Client Performance
Bensons Guidelines
Client Overview
CCW Process
Product & Referencing
Modelling
Cut Outs
Art Direction
Styling
3D Lifestyle
Animation
Deliverables
Dreams
Team
Workflow Process
Dreams Cutouts Guide
Naming Convention Guide
Digital Image Crop Guides
FAQ
Jargon
Files' Delivery Upload Guide
F&B Delivery Specs
JD Sports
JD Workflow Process
Useful Information
Wickes Brand Guidelines
CCW Process
Product & Referencing
Modelling
Art Direction
Styling
3D Lifestyle
Animation
Parador Guidelines
Background Treatement
Production Management
Onboarding and planning workflow
Ftrack Task Statuses
Purchasing Props
Freelance Tracker
HOD Committee
Meeting Conduct
Departments Key Info
Marketing
Company Events
Production & Company Updates
Systems & Processes Updates
Workshops
Challanges
CCWinner - June 23 - Lifestyle Draft Battle
HR
Training Programme
4. Where to Find Information
5. Systems - Part 1
6. Systems - Part 2
7. Project Lifecycle
9. Ftrack Getting Started
360-Degree Performance Review
Job Referral Program
Submit Holiday
More
Client Overview
CCW
Departments
Scanning and Referencing
Identifying Tasks and Samples
Sample Management
PBR Scanning
Processing PBR Scans
Scanning, Processing & Stitching Multipatch Scans
Wide Format Scanning
Using a DSLR Camera
Referencing Samples
Referencing Objects *
Colour Correcting References
3D Scanning and Scanning Trips1 *
Meshing 3D Scans
Photogrammetry 101
01 - STUDIO AND SHOOTING
02 - IMAGE PROCESSING
03 - MODEL CREATION
04 - MODEL REFINEMENT
05 - TEXTURE CREATION
06 - FINISHING TOUCHES
Photogrammetry Rig
Photogrammetry Rig Capture Organization and Tips
Photogrammetry Rig Scan Processing
Styling
connecter-hybrid-dam
Client Tips
Styling Process
A Day in the LIfe of a Stylist - Workshop
DRAFT A CHECKLIST
3D Modeling
3D Modeling Guide
Best Practice
Standards for Organising Assets
Standards for Materials & Textures
Standards for UVs
Rendering Modeling Previews
Publishing Models in the Database
Modeling Template Folder
STP/CAD FIles
Calibrating the Modeling Studio
AR Modeling
Low Poly Conversion
client_models_preview
JD Shoes Workflow
Shading
Texturing 101
Texture Capture
Color Correction
Materialism 101
Diffuse
IOR
Reflection
Glossiness
Bump and Normal
Displacement
Shader Studies
Detail Map Template
Glass Objects
Randomising Shader
Reflect vs IOR vs 1/IOR
RM Basic Shader
Distance Texture
Shader Template Folder
ArtEngine
Raw Scans
CC REFERENCES
Asset Library Management
Asset Previews
Generic Assets
Decor Assets
Material Assets
Asset Build Workflow
Best Practices and Guidelines
3D Modelling Freelancers
Freelance Modellers Guide
review_engine
Bedding Simulation Styling Guide
3D Production
3D Team Structure
Lifestyle Workflow
References - New
Kitchen and Bathroom Terminology
British Standards
Walls
Windows
Ceilings
Skirting
Doors
Switches & Sockets
Wooden Flooring
Carpets & Rugs
Tiling
Misc
BATHROOM CHECKLIST
KITCHEN CHECKLIST
Plants
Key Info Summary
Workflow - Step by Step
Lead Artist Role
QC Process
Render Management
Render Priorities
VRAY 5
New features
Linear Workflow 101
Basic Principles
3ds Max
Blackmagic Fusion
Converting Old Files
Deadline Errors
Bucket issues
Render Elements 101
RP Manager
Autosave
Converting To Tile Rendering
Optimal Network Configuration
Render Region
Adaptive Dome Light Workflow
Naming Conventions & Format
Templates
Virtual Production
Colour Management
Colour Workflow
Scene Calibration
Compositing Calibration
Colour Verification
Monitor Calibration
Monitor Based LUTs
Colour Perception
Compositing & Retouch
Mask Creation Workflow
Backgrounds in Post
Contrast/Saturation Splitting
Lifestyle Training
Lifestyle Freelancers
Ftrack, Teams & Others
Lifestyle Sets Unreal Conversion
Batch Outputs/Cutouts
Cutouts vs. Product Shots
Cutouts Brief Guide
Cutouts Workflow
Layout/3D Production
Render Settings
Compositing
vray-back-to-beauty
SceneOptimization
Tools
gm-tools
ccw_custom_rpm_rollout
akzonobel_animation_system
akzonobel-ls
deadline_web_service
silentnight_automation
Animation & VFX
Animations Workflow
Interior Animations
Scene Setup for Animation
Briefing an Animation
Approach
Camera
Jargon buster
Creative
Clipping Paths
Composition
Retouch Guidelines
Pre-Production Checklist
QUALITY CONTROL
Colour Correction
Saving Finals
Retouch Department Guide
Briefs
SCHEDULING RETOUCH TASKS
REFERENCES
IT
How To
VPN Setup
Google Remote Desktop Set Up
Remote Desktop - Windows
Software We Use
Screen recording
John Lewis intro
Management
Client Services
Client Performance
Bensons Guidelines
Client Overview
CCW Process
Product & Referencing
Modelling
Cut Outs
Art Direction
Styling
3D Lifestyle
Animation
Deliverables
Dreams
Team
Workflow Process
Dreams Cutouts Guide
Naming Convention Guide
Digital Image Crop Guides
FAQ
Jargon
Files' Delivery Upload Guide
F&B Delivery Specs
JD Sports
JD Workflow Process
Useful Information
Wickes Brand Guidelines
CCW Process
Product & Referencing
Modelling
Art Direction
Styling
3D Lifestyle
Animation
Parador Guidelines
Background Treatement
Production Management
Onboarding and planning workflow
Ftrack Task Statuses
Purchasing Props
Freelance Tracker
HOD Committee
Meeting Conduct
Departments Key Info
Marketing
Company Events
Production & Company Updates
Systems & Processes Updates
Workshops
Challanges
CCWinner - June 23 - Lifestyle Draft Battle
HR
Training Programme
4. Where to Find Information
5. Systems - Part 1
6. Systems - Part 2
7. Project Lifecycle
9. Ftrack Getting Started
360-Degree Performance Review
Job Referral Program
Submit Holiday
Workflow Process
DREAMS PROCESS.pdf
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