TEMPLATE FILES : R:\06_TEMPLATES\02_PRODUCTION_TEMPLATES
Note: You will find VM####_CLIENT_SC##_SCENE NAME_2021.max file in every new project in \\01_3D_PRODUCTION\SCENES\
Wall Material used in the template scene is from our material library: cnctr.msg:H4sIAAAAAAAEAKtWCqksSFWyUvIszs9JLEkNy0wt900tLk5MT1XSUXLKT6kEylXHKHmWpOYWxyhZRYPYLkCGkYmFmUVtbK1SLQBO4nUVQwAAAA==:endmsg
Ready to use
Linked to Dummie - Move both easily
How to load Renderer Overrides Preset if they are missing
bucket size - 32
noise threshold - 0.1
R:\06_TEMPLATES\02_PRODUCTION_TEMPLATES/RPM Preview Override Setup.ini
(stays the same)
01_LIGHTS/CAMS - Cameras and Natural/Fake lights like: Sky Portals, VraySun, Domes for HDRs, additional lighting, softboxes, etc. excluding lights for lamps.
02_ARCH - Architectural Elements: Walls, Windows, Doors, etc.
03_DECOR - Decor Elements: Tiles, floors, Panels, Plints and Cornices, etc.
04_PRODUCTS - Product related elements: Units, Worktops, sinks, shower cabs and etc. (even props if they are client product)
05_FURNITURE - Furniture Elements: Units, stools, chairs, tables etc. (including top category if not a client product)
06_APPLIANCES - Ovens, Hobs, Cookers, kitchen Sinks, kitchen Taps etc.
07_PROPS - All propping stuff (excluding if its client Product)
XA_CLIPBOARD - Folder related to Copy/Paste Script using for transferring objects from one file to other.
XX_NON_RENDERABLE - Everything put here is automatically hidden, non rendered etc.
MMM - masks by Material
MMO - masks by Object
VrayBumpNormal and VrayNormals- super useful passes enhancing base shape and/or details.
Vray SampleRate - https://docs.chaos.com/display/VMAX/VRaySampleRate
VRayRawDiffuseFilter - The Raw Diffuse Filter Render Element is similar to the Diffuse Filter Render Element, except it is not affected by the reflection and refraction combined weight. The result is a solid mask showing the pure diffuse color as set in the V-Ray Material's settings. https://docs.chaos.com/display/VMAX/VRayRawDiffuseFilter
Prefix: Number of the project + Client + Set Name
VM####_CLIENT_SET_NAME
Pass Name: keep only Shot Number + Shot Name/Clarification (if needed)
S01
S01_LARGE_CORNER
Environment: Vray sky is removed from the Environment slot
RENDER ELEMENTS - All Render elements are added in the first RP Pass - S01
Updated settings only:
Global switches - Adaptive light
Bucket size - 32x32
Color Mapping - Subpixel mapping off
The subpixel color mapping option is incompatible with the adaptive lights and can lead to blocky artifacts due to the different sampling rate of the light sources in different cells of the light grid.
R:\06_TEMPLATES\02_PRODUCTION_TEMPLATES\Render Settings 2021.rps
TEMPLATE FILES : R:\06_TEMPLATES\02_PRODUCTION_TEMPLATES
Note: You will find TEMPLATE.psd file in every new project in \\02_2D_PRODUCTION\SC##_SCENE_NAME\S##_SHOT_NAME\03_COMPS
REF - Product references
GLOBAL - Global adjustments
COMP - All photographed elements added in post
CC - Product Colour corrections
FIXES - All additional fixes made from the Artists
RENDER - Renders from Fusion
_OLD -
MASKS - All masks
6000x4242px 300 DPI