This article will cover the concept of Linear Workflow. Apart from the theory behind it, there is also information on its implementation into both 3ds Max and Blackmagic Fusion and how to convert old files created with a legacy workflow.
In practical terms, Linear Workflow refers to a rendering workflow in which image Gamma is carefully taken into account in order to ensure proper light computations in a render.
On the bottom of this page you can also find all the References used to compile the following articles. If you're interested in further reading, do check them out.
Safety Notice: Some of the information that will follow might not make a lot of sense on first read. Don't worry, this is considered normal, as the topic is actually quite complex. If needed, go through the article a few times. Headaches are common but every bit of suffering is for your own good.
This article focuses on the theory behind Linear Workflow - what makes it a necessity and how it can boost the quality of your work.
Here you will find all the information to setup 3ds Max for proper Linear Workflow, some basic rules to follow along with some examples of what can go wrong.
Most people that focus more on the 3D side of the pipeline don't even know that Linear Workflow can and should be used with compositing software. As with 3ds Max, this article illustrates the basic rules that need to be followed for setting up a proper Linear Workflow within Fusion.
Manually converting old files/materials to Linear Workflow is a big headache. This short article shows how to do this (to some extent) with an automated script.
Linear Workflow can be a very frustrating topic to grasp at first. One can go very deep into it but for most cases a basic understanding and following the simple rules illustrated in these articles is enough. There are cases where rules can/need to be broken but with time artists start to anticipate such situations and understanding how to deal with them comes naturally with experience.
Hopefully, after the first few days of agony, you will be able to forget about the technical details and focus on the artistic side of things. Good luck!
Color Management - Pixar: https://renderman.pixar.com/color-management
The Grand Tour: Compositing - Pixar: https://renderman.pixar.com/the-grand-tour-compositing
Linear Workflow - PixelSquid: https://www.turbosquid.com/3d-modeling/training/composition-lighting-rendering/linear-workflow/
Gamma and Linear Space - KinematicSoup: https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ
Gamma Bears or the Tale of Stolen Irises - Gregory Chalenko: http://www.compositing.ru/Research/WorkingWithGamma/