Making great textures is an art of its own. Bigger studios usually have a role dedicated only to texturing. Most people, when thinking about texturing, usually relate to the process of editing and mixing some photos, however, the true process involves also taking these photos.
These articles will show the basics of capturing and editing textures, how to achieve true colors and will also take you through some interesting techniques and more specialized software. Hopefully, by the end you will have enough understanding to be able to make your own textures from start to finish.
Complete workflow illustrating the basic methods of capturing textures with a DSLR camera. You will learn about both the equipment needed and techniques for achieving best possible quality.
Achieving correct White Balance and Luminance representation is very important when processing textures. Most of the time true color is subjective and is left to the artist. However, when capturing textures for specific client products, true color is mandatory. In this article you will learn how to achieve it.
As you've probably figured by now, most of the techniques explained here can be easily accomplished. However, its important to mention that to get to some of the conclusions reached in this article, there was quite a lot of time invested in testing different scenarios. Furthermore, these techniques are biased, can be enhanced and better results can be achieved. So don't take this article as an "universal truth" but instead focus on what can be improved and how it should be done. Good luck in your texture adventures.
ColoreChecker Passport User Manual - X-Rite: https://www.xrite.com/-/media/xrite/files/manuals_and_userguides/c/o/colorcheckerpassport_user_manual_en.pdf
Removing Specular Highlights and Reflections - Classy Dog Studios: https://youtu.be/yhjKO1a99OQ
Color Correct Reference Workflow - Eat3D: https://youtu.be/yPtpTIwyptM
How-to Capture and Calibrate Textures - dubcat: https://corona-renderer.com/forum/index.php?topic=10409.0
Color correction with Color Checkers in 3D LUT Creator - Oleg Sharonov: https://youtu.be/mZvrj8__5r0
How-to Split Specular And Diffuse In Real Images - FilmicWorlds: http://filmicworlds.com/blog/how-to-split-specular-and-diffuse-in-real-images/
Cross Polarised Scanning on a Shoe String - Adam Spring: https://adamspring.co.uk/2017/12/17/cross-polarised-scanning-shoe-string-photogrammetry/