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Arcana, a vast paradise for all those living under the warm gaze of the Sun. A once barren landscape torn apart by the power of the stars; from the splitting of the land grew numerous beasts and predators; each vying for a space in the birth of the new world. Moons later, the modern clans still face creatures much like these ancient beasts, and have since identified many of them to be both threats to the clans’ ways of life or boons of bountiful plenty.
The organization of this guide is based on creatures found within each of the clan’s territories respectively, including creatures found across the entire continent of Arcana, as well as the mysterious Farlands.
Potential danger levels of creatures found in Arcana are split into three categories based on potential threat to the clans; Prey/Nonthreatening, Potentially Dangerous, and Extremely Dangerous. In some cases it may be more wise to turn and run from a creature than to stay and attempt to fight it.
Credits to Flight Rising for many of the creature names, original artwork, and information. Over time, this information will be phased out with unique takes on these creatures.
Creatures of all shapes and sizes found across all, or most, of the Clans' territories.