VerdureClanners have been blessed with the ability to control their surrounding plantlife ! This guide will teach you about how this works!
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Table of Contents:
1-2 - Again, a critical failure. Your energy is depleted and you probably hurt yourself by mistake
3-9 - A failure, but you are not as defeated ! May you try again.
10-12 - A success, but not a very strong one. You can feel the ache in your bones.
13-17 - A much better success ! But your energy is drained once again.
18-20 - Your critical success ! Your energy is not as drained as it usually is ! You've been blessed by the stars.
While the roleplay follows a standard 50/50 system, there is one variation to this. When attempting to counter another player's successful roll, that roll must be HIGHER than the original roll. A cat sneaking out and rolling a 20 in Stealth would not be caught by a cat rolling 10+ in Perception- only if that player rolled 20+. The same applies to attacks. A player can not wholly negate the damage of a 15 if they roll a 12.
While kinetics are most often thought to be used during battle, they can be used outside of such as well!! Rolling is necessary for most Guardians and Guardian apprentices- but Gardeners are able to do most of the listed below without rolling unless otherwise stated!)
Using vines to move things ( Roll )
Using vines to push away debris / barriers in a path
Growing brush to hide themselves
Summoning roots to step across (For small streams / chasms / crunchy leaves in attempts to be quiet )
( Anything not mentioned above should probably be run by a mod in Help, but most things should be okay!)
Low energy move, and usually the one taught to apprentices first! The user grows up roots from the ground in knots, tripping the opponent!
Low energy move. The user grows vines up from the ground and is able to use them to either reach things up high or to attack like whips! They aren’t that strong though, enough to leave scratches but they break if too much force is applied.
Medium energy move, the user pulls a storm of leaves or petals from their surrounding area and sends the target a cyclone of sharp leaves, leaving cuts all over. However, these cuts are like paper cuts, and the leaves can actually be batted away with enough effort.
A stronger version of Leaf/Petal storm and therefore a high energy move. The user pulls a storm of leaves or petals from their surrounding area and hurls a tornado of leaves at the opponent. These leaves HURT, much like tiny little blades, and the strength of the tornado might pick up the target and throw them into the ground.
The strongest VerdureClan move, and requires the highest amount of energy. The user summons giant spiked roots from deep within the earth and slam them down into the opponent. This is a battle stopper, as these roots can break bones and cripple cats if they’re hit in the right spot.