The Bottom Bones - A former Tarsan Sailing ship which was stranded in the sands when the sea retreated at Cataclysm. The Bottom Bones was a monstrously large vessel. It had seven sail masts and could accommodate a crew of over 40 men at sea for up to a month. When it sailed the Tarsan Sea, it was used to salvage sunken vessels as well as protect Tarsan Trader vessels. Now, it sits buried in sand dunes. After years, it has sunken into the sands and only 5 of the masts and the upper deck cabin can still be seen above ground.
While the Bottom Bones appears to be abandoned, and anyone entering the Cabin finds a ransacked room with broken furniture and dust from disuse. However, a careful examination of the floor reveals fine seems that have been disturbed in recent events. The trap door is booby trapped with a fire burst which is disarmed by sliding a thin piece of metal between the right cracks and sliding it North to south along the seem. This moves the trigger out of the way allowing the knowing person to enter. Setting off the trap will alert any below to the trespasser’s presence. Opening the floor trap door reveals access to the ship below. The ship has been bunking 15 or more people in recent times. One - three Assassins may be present. However, they will be stealthy if any noise from above alerted them to someone being in the cabin.
The bottom of the boat rests on bedrock. A secret tunnel is carved out and leads into the main city. It exits in the Inn of the Red Dragon through a secret door hidden behind bags of flour and grain inside the Inn’s storage room. Entering this door without a Seal of Ba’al will result in gaseous poison being released. It is (3d4+3d6+6, disadvantage on poison checks for 2 rounds) reasonably deadly to most people, though stronger adventurers will survive. Below is a long hall. There are three rooms, two very large and the other being an office and bedroom for the guild leader. The other two rooms are a kitchen and dining area. The second serves as a training and crafting room. It features full alchemy equipment, a library of books relating to poisons, stealth, magical items, and other guild relevant subject, and a forge. Further, targets, dummies and even magical illusory opponents can generate ample training for new recruits.