https://www.afedim.fr/fr/achat-immobilier/programme/terrain/nantes-44/0123456/Fiche
si cela est possible
(quand on provient de la page thématique ; avec le /annonces/ si l'on vient d'une recherche)
https://www.dandwiki.com/wiki/UA:Vitality_and_Wound_Points
PV + WP :
PV = PV
PB = CON
dégâts = perte de PV jqa 0, puis PB
PB = 0 => Vig 15 stabilisé / mourant => Vig DD 10+nb tours survit / meurt (DD 20+nb tours = stabilisé ?)
Crit => dégâts sur les PV et CritMulti sur les PB
Malus à 3/4, 1/2 et 1/4 de PV
Récup :
PV : 1/lvl/heure de repos
PB : 1/après nuit de 8h de REPOS
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Your normal HP is basically your VP
Your WP total is Con + 1/HD [recent change due to lethality]
VP damage grants scaling penalties to...basically all rolls. ½ your full VP is -1, 1/4th is -2 and 0 is -3.
Criticals deal the weapon damage and 1 point per any bonus dice (Sneak Attack, maneuvers, etc. - could apply to spells too, but we don't use spells) to WP. Rest is dealt to VP as per normal (the rolled dice, bonus damage, etc.) [recent change due to lethality]
Whenever a character takes WP damage (critical or otherwise), roll 1d20 to determine which bodypart the hit lands at. 1-2 for head, 3-5 for left arm, 6-8 for right arm, 9-12 for left leg, 13-16 for right leg, 17-20 for torso. Torso is a standard crit, leg hit ½s movement, arm hit screws up using that arm and head hit grants penalties to the Fort-save vs. stun/death. All also apply -4 to anything using the bodypart in question; skills, attacks, etc. These heal when you've healed as much WP damage as the hit dealt to you.
You naturally heal WP at the rate of 1/night as opposed to 1/level/night.
Fort-save to avoid going to "Dying" is 15+damage taken over 0 WP as opposed to static 15.
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The rule I ended up liking (although I'm in M&M right now, so all armor IS protection, I guess) was this:
- Go to VP/WP
- Armor provides DR, but only against WP damage
- Crit multipliers are dropped by 1 (x2 becomes x1, x3 becomes x2, etc.)
- Crits go directly to WP
- Crits that beat the confirmation Defense by 10 or more bypass Armor DR
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Des critiques en direct sur les WP rend la mort très rapide, même si le crit est basique.
Le système n'a pas pour but de tuer + vite les PJ, donc le total PV + CON doit être conservé avant le kaputt.
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Defence bonus : permet de se balader sans armure à bas lvl, et aux bourrins d'avoir une grosse armure
Mauvaise combo avec Armor as DR