Super-Ventriloquism

Effect: Communication (auditory)

Action: Free (active, see description)

Range: Extended

Duration: Sustained

Saving Throw: None

Cost: 1 point per rank

You can “throw” your voice over a distance (perhaps a tremendous distance), making it seem to originate from somewhere else. Base range for Super-Ventriloquism is 10 feet at rank 1. Each additional rank increases range as shown on the Extended Range Table. Those in the area of where you throw your voice hear you normally, as if you were actually there. Using and maintaining your Super-Ventriloquism power is a free action. Communicating, however, occurs

at the rate of normal speech. Super-Ventriloquism does not give you the ability to hear any replies (or anything else originating from where you’ve thrown your

voice), for that, you need Extended Hearing (see Super-Senses) or auditory ESP (see ESP).

If you have a Hearing-Dependent Area Effect involving your voice, you can “transmit” it via your Super-Ventriloquism if the GM allows. The exact effects depend on your power’s descriptors and the Gamemaster’s judgment. Note that the inability to perceive the area where you are throwing your voice (and therefore power) may limit the effect in some ways.