Super-Ventriloquism
Effect: Communication (auditory)
Action: Free (active, see description)
Range: Extended
Duration: Sustained
Saving Throw: None
Cost: 1 point per rank
You can “throw” your voice over a distance (perhaps a tremendous distance), making it seem to originate from somewhere else. Base range for Super-Ventriloquism is 10 feet at rank 1. Each additional rank increases range as shown on the Extended Range Table. Those in the area of where you throw your voice hear you normally, as if you were actually there. Using and maintaining your Super-Ventriloquism power is a free action. Communicating, however, occurs
at the rate of normal speech. Super-Ventriloquism does not give you the ability to hear any replies (or anything else originating from where you’ve thrown your
voice), for that, you need Extended Hearing (see Super-Senses) or auditory ESP (see ESP).
If you have a Hearing-Dependent Area Effect involving your voice, you can “transmit” it via your Super-Ventriloquism if the GM allows. The exact effects depend on your power’s descriptors and the Gamemaster’s judgment. Note that the inability to perceive the area where you are throwing your voice (and therefore power) may limit the effect in some ways.