Animate Objects

Effect: Summon Animated Object

Action: Standard (active)

Range: Ranged

Duration: Sustained

Saving Throw: None

Cost: 3 points per rank

You can imbue objects with animation and a semblance of life, making them constructs under your control (see Constructs, M&M, page 148). Create the object as a construct with (rank x 15) total character points or use one of the sample animated objects given in the following section. Constructs are subject to the campaign’s power level limits. The object gains movement according to its form: statues can get up and walk, for example, rugs can crawl, balls roll, cars drive, etc.

SAMPLE ANIMATED OBJECTS

• Diminutive: Str 1 (includes Shrinking), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious), Shrinking 12 (Power Feats: Innate; Flaws: Permanent); Combat: Attack +5 (includes +4 for size), Damage –5 (unarmed), Defense +5 (includes +4 for size), Initiative +0; Saving Throws: Toughness +2 (+5 from Protection, –3 from size), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –38 + Skills 0 + Feats 0 + Powers 53 + Combat 4 + Saves 0 = 19 points.

• Tiny: Str 4 (includes Shrinking), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious), Shrinking 8 (Power Feats: Innate; Flaws: Permanent); Combat: Attack +3 (includes +2 for size), Damage –3 (unarmed), Defense +3 (includes +2 for size), Initiative +0;

Saving Throws: Toughness +3 (+5 from Protection, –2 from size), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 49 + Combat 4 + Saves 0 = 17 points.

• Small: Str 8 (includes Shrinking), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious), Shrinking 4 (Power Feats: Innate; Flaws: Permanent); Combat: Attack +2 (includes +1 for size), Damage –1 (unarmed), Defense +2 (includes +1 for size), Initiative +0; Saving Throws: Toughness +4 (+5 from Protection, –1 from size), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 45 + Combat 4 + Saves 0 = 13 points.

• Medium: Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1, Damage +1 (unarmed), Defense +1, Initiative +0; Saving Throws: Toughness +5 (from Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 40 + Combat 4 + Saves 0 = 8 points.

• Large: Str 20 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 4 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –1 for size), Damage +5 (unarmed), Defense +1 (includes –1 for size), Initiative +0; Saving Throws: Toughness +7 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 53 + Combat 8 + Saves 0 = 25 points.

• Huge: Str 28 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 8 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude Effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –2 for size), Damage +9 (unarmed), Defense +1 (includes –2 for size), Initiative +0;

Saving Throws: Toughness +9 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 65 + Combat 12 + Saves 0 = 41 points.

• Gargantuan: Str 36 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 12 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –4 for size), Damage +13 (unarmed), Defense +1 (includes –4 for size), Initiative +0; Saving Throws: Toughness +11 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 +

Powers 77 + Combat 20 + Saves 0 = 61 points.

• Colossal: Str 44 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 16 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +1 (includes –8 for size), Damage +17 (unarmed), Defense +1 (includes –8 for size), Initiative +0; Saving Throws: Toughness +13 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 89 + Combat 36 + Saves 0 = 89 points.

• Awesome: Str 52 (includes Growth), Dex 10, Con —, Int —, Wis 1, Cha 1; Powers: Growth 20 (Power Feats: Innate; Flaws: Permanent), Immunity 30 (Fortitude effects), Protection 5 (Extras: Impervious); Combat: Attack +0 (includes –12 for size), Damage +21 (unarmed), Defense +0 (includes –12 for size), Initiative +0;

Saving Throws: Toughness +15 (includes Growth and Protection), Fortitude +0, Reflex +0, Will –5; Cost: Abilities –36 + Skills 0 + Feats 0 + Powers 101 + Combat 48 + Saves 0 = 113 points.

POWER FEATS

• Progression: Each time you apply this feat, move the total number of objects you can animate at once one step up the Progression Table (2, 5, 10, etc.). You can still only animate one object per standard action.

EXTRAS

• Additional Type (+1/+2): You can animate things other than solid objects. Choose one of the following: gases (including air), images (pictures, including drawings, paintings, and photographs), liquids (including water), and shadows. For a +2 modifier you can animate all of these other types of things. You are still limited to animating things with a power level no greater than your power rank and power points no greater than your rank x 15. Alternately, you can substitute an additional type for solid objects for a +0 modifier, making your power into Animate Images or Animate Shadows, for example.

• Horde (+1): You can animate your maximum number of objects with one standard action. You must have the Progression power feat to take this extra.

FLAWS

• Limited (–1): You can only animate one type of object, such as corpses (creating zombies), machines, natural earth and stone, and so forth.