Bouncing

Effect: Leaping, Protection

Action: Reaction (passive)

Range: Personal

Duration: Permanent

Saving Throw: None

Cost: 2 points per rank

Rather than hitting a solid surface with a resounding “thud,” you bounce! This might be due to a rubbery or elastic form, a kinetic absorbing force field, or any number of other descriptors. The key is that you’re less affected by falling and knockback and able to “bounce back” from an impact.

Falling or knockback damage with a damage bonus up to twice your Bouncing rank has no effect on you (you automatically save against it) and higher damage is reduced by twice your Bouncing rank before you make a Toughness save against it. Additionally, you may rebound in the opposite direction of an impact (hitting the ground or a wall, for example) after a fall or knockback as a reaction, up to the original distance you traveled. You can stretch out your bounce distance into a long arc, in which case, double the distance but halve the height of your arc. The bounce takes a full round, during which you can act normally, except you cannot change your direction or speed.

Example: Bounder (Bouncing 8) jumps from a height of 80 feet. Such a fall would normally inflict +8 damage, but Bounder’s power easily handles it. He bounces back a distance of 80 feet and chooses to move forward, this allows him to move 160 feet, reaching a height of 40 feet at the top of his arc before landing.

POWER FEATS

• Move-by Action: This feat allows you to take a standard action while bouncing past or into something and continue bouncing.

• Pinball: By rapidly bouncing in a confined area of (Bounce rank x 5 feet) in radius, you can hit multiple opponents at once. Make a melee attack roll and compare the result to the Defense of each opponent in the area. Each rank in this power feat gives your Pinball attack +1 damage, up to a maximum of your Strength score or Bouncing rank, whichever is greater.

• Ricochet: You can change direction after each bounce you make. This may allow you to make a surprise slam attack by ricocheting behind an opponent (see Surprise Attacks, M&M, page 163).

EXTRAS

• Bounce-Back Attack (+1): If you bounce back from knockback a sufficient distance to reach your attacker, you can make a slam attack as a reaction on the following round. Add your Bouncing rank or the Knockback result, whichever is less, to your slam damage (see Slam, M&M, page 158, for details).

• Impact Resistant (+1): Your Bouncing power works against all physical impacts, including bludgeoning damage, reducing them by your power rank (not twice your rank as it does with falling and knockback damage).