Electrical Control

Effect: Array (Damage)

Action: Standard (active)

Range: Ranged

Duration: Instant

Saving Throw: Toughness

Cost: 2 points per rank

You can generate electricity, projecting a blast of lightning as a Ranged Damage effect at your power rank. You can develop a number of Alternate Powers as well.

COUNTERING

Electrical Control can counter itself and other electrical effects, grounding out or draining away their energy. Magnetic Control can potentially counter electrical control by creating interference, and the Gamemaster may decide that certain effects able to “ground out” electricity can counter the power.Electrical Control with the right Alternate Powers may also be able to counter other things. For example, if you have a blindingly bright Dazzle effect, you may be able to use it to counter darkness effects, while a deafening thunder effect could potentially counter certain sound or hearing based effects.

ALTERNATE POWERS

The following are some suitable Alternate Powers for an Electrical Control Array:

• Ball Lightning: You can project a Ranged Burst Area Damage effect with a rank equal to two-thirds your Electrical Control rank, affecting all targets in the area.

• Confuse: By jangling the electrical impulses in a target’s brain, you cause a Confuse effect at your power rank.

• Datalink: With fine-tuned control over small electrical impulses, you can communicate with electronics like a Radio Datalink power at your Electrical Control rank.

• Dazzle: You can create a blinding electrical arc, a Visual Dazzle effect at your power rank. Alternately, you can cause a deafening boom of thunder, a Burst Area Auditory Dazzle effect at your power rank.

• Drain Electricity: By draining away electrical power, you weaken and even shut down effects dependent on it. This is a Ranged Drain Electrical effect at half your Electrical Control power rank.

• Electrical Aura: You can surround your body with an aura of electricity, shocking anyone who touches you with a Damage effect at half your Electrical Control rank. You may wish to acquire this ability as a stand-alone associated power, costing 4 points per rank.

• Machine Animation: You electrically imbue movement in machines, operating them like puppets. You can use the Machine Animation power in this chapter at your Electrical Control power rank.

• Machine Control: You gain the Machine Control power feat of Datalink (whether or not you have the Datalink Alternate Power), allowing you to use your Electrical Control to remotely control machines.

• Stun: An electrical burst can stun targets as a Ranged Stun effect at two-thirds your Electrical Control rank.

• Thunder Punch: Charging your fist with electrical power, you hit for your power rank in electrical damage, along with a deafening burst of thunder, a Linked

Auditory Dazzle effect at your power rank.

• Transmit: You can transform your entire body into electricity and “jump” through power lines and similar conductive mediums like the Transmit power at your Electrical Control rank.

ASSOCIATED EFFECTS

• Arc Riding: You can fly through the air, riding an arc of electrical power, giving you the Flight effect, possibly with the Platform flaw, if you can fall off your arc.

• Electrical Absorption: An electrical controller may be able to absorb incoming electricity, providing the Absorption power, Limited to electrical damage.

• Electrical Form: The power to control electricity may grant the ability to transform into electricity! (See the Alternate Form power description for details on how to create an electrical energy form.)

• Immunity: Electrical controllers may be immune to electricity to a varying degree, from Immunity to Electrical Damage (5 ranks) to Immunity to Electrical Effects (10 ranks).

• Sense Electricity: You can sense electrical energy, its strength, and the general direction of its flow around you, a Super-Senses 3 effect (detect electricity, ranged, acute).