Effect: Transform
Action: Standard (active)
Range: Ranged
Duration: Sustained (lasting)
Saving Throw: None
Cost: 4 points per rank
You can shape and mold non-living matter to your will as if it were soft clay. You can affect 1 pound of mass at rank 1; each additional rank moves this amount one step up the Progression Table (2 lbs., then 5, 10, and so forth). Reshaped matter retains its new shape so long as you maintain the effect; when you stop, the reshaped matter reverts to its original form. Characters can make Reflex saving throws for held or worn Devices (DC 10 + Shape Matter rank), equipment is affected automatically so long as the power’s attack roll is successful.
At the Gamemaster’s discretion, Shape Matter may provide bonuses for favorable circumstances on certain Craft skill checks and speed up certain Craft checks involving reshaping or fabricating objects. Indeed, some simple uses of Craft may be entirely replaced with a successful use of Shape Matter, such as reshaping a boulder into a stone cube without the use of tools.
POWER FEATS
• Precise: You can use Shape Matter like a fine set of tools for carving, etching, or otherwise working materials. The changes still only last as long as you maintain them unless your power is continuous duration, however.
EXTRAS
• Area: Shape Matter’s area is defined by its rank and the amount of mass it can affect. This modifier does not apply.
• Duration: Continuous Shape Matter allows reshaped objects to retain their shape so long as it is a stable one: so wood reshaped into a scaffold or stone reshaped into a statue remains as it is, but sand shaped into a pillar is still sand and still collapses when no longer backed by your power — such unstable materials remain essentially sustained in duration.
FLAWS
• Limited: You can only shape a particular type of matter: only earthen materials, metals, liquids, and so forth. Particularly limited types may qualify as a –2 modifier (or more) at the GM’s discretion.
• Range: Touch range Shape Matter requires you to direct and mold the affected material with your hands, rather than doing so at a distance.
• Restorative: You can only repair broken objects, restoring them to their undamaged state. On the other hand, your power’s effects are considered continuous; requiring no maintenance once the object is repaired. The GM may still require a Craft skill check to restore complex objects (vehicles, machines, etc.) to a fully functional state.